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Define a minimum window size when supported
This prevents UI elements from collapsing when resizing the window.
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@ -14,6 +14,10 @@ var animation_forward := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1024, 600))
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var file_menu_items := {
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"New..." : KEY_MASK_CTRL + KEY_N,
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#The import and export key shortcuts will change,
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