From cde2f0dc56bb58ea381353ff386a678b052181c3 Mon Sep 17 00:00:00 2001 From: Variable Date: Fri, 27 Sep 2024 23:41:28 +0500 Subject: [PATCH] linting --- src/Autoload/Export.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Autoload/Export.gd b/src/Autoload/Export.gd index 0b2c5f8db..f66df702a 100644 --- a/src/Autoload/Export.gd +++ b/src/Autoload/Export.gd @@ -290,12 +290,12 @@ func process_animation(project := Global.current_project) -> void: var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8) image.copy_from(blended_frames[frame]) if erase_unselected_area and project.has_selection: + var clipper = ShaderImageEffect.new() + var ClipShader := preload("res://src/Shaders/SelectionClip.gdshader") var selection_image = project.selection_map.return_cropped_copy(project.size) var selection_tex = ImageTexture.create_from_image(selection_image) - var clipper = ShaderImageEffect.new() - var clip_shader = preload("res://src/Shaders/SelectionClip.gdshader") clipper.generate_image( - image, clip_shader, {"selection": selection_tex}, project.size + image, ClipShader, {"selection": selection_tex}, project.size ) if trim_images: image = image.get_region(image.get_used_rect())