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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Added more options to the Rotate Image dialog
Now all of the image effects (except those related to resizing) have the same affect options.
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@ -62,25 +62,24 @@ func scale3X(sprite : Image, tol : float = 50) -> Image:
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return scaled
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func rotxel(sprite : Image, angle : float) -> void:
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func rotxel(sprite : Image, angle : float, pixels : Array) -> void:
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# If angle is simple, then nn rotation is the best
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if angle == 0 || angle == PI/2 || angle == PI || angle == 2*PI:
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nn_rotate(sprite, angle)
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nn_rotate(sprite, angle, pixels)
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return
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var aux : Image = Image.new()
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aux.copy_from(sprite)
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# warning-ignore:integer_division
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# warning-ignore:integer_division
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var center : Vector2 = Vector2(sprite.get_width() / 2, sprite.get_height() / 2)
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var selection_rectangle := Rect2(pixels[0].x, pixels[0].y, pixels[-1].x - pixels[0].x + 1, pixels[-1].y - pixels[0].y + 1)
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var center : Vector2 = selection_rectangle.position + ((selection_rectangle.end - selection_rectangle.position) / 2)
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var ox : int
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var oy : int
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var p : Color
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aux.lock()
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sprite.lock()
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for x in range(sprite.get_width()):
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for y in range(sprite.get_height()):
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for pix in pixels:
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var x = pix.x
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var y = pix.y
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var dx = 3*(x - center.x)
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var dy = 3*(y - center.y)
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var found_pixel : bool = false
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@ -176,24 +175,42 @@ func rotxel(sprite : Image, angle : float) -> void:
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aux.unlock()
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func fake_rotsprite(sprite : Image, angle : float) -> void:
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sprite.copy_from(scale3X(sprite))
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nn_rotate(sprite,angle)
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func fake_rotsprite(sprite : Image, angle : float, pixels : Array) -> void:
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var selection_rectangle := Rect2(pixels[0].x, pixels[0].y, pixels[-1].x - pixels[0].x + 1, pixels[-1].y - pixels[0].y + 1)
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var selected_sprite := Image.new()
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selected_sprite = sprite.get_rect(selection_rectangle)
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selected_sprite.copy_from(scale3X(selected_sprite))
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nn_rotate(selected_sprite, angle, [])
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# warning-ignore:integer_division
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# warning-ignore:integer_division
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sprite.resize(sprite.get_width() / 3, sprite.get_height() / 3, 0)
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selected_sprite.resize(selected_sprite.get_width() / 3, selected_sprite.get_height() / 3, 0)
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sprite.blit_rect(selected_sprite, Rect2(Vector2.ZERO, selected_sprite.get_size()), selection_rectangle.position)
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func nn_rotate(sprite : Image, angle : float) -> void:
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func nn_rotate(sprite : Image, angle : float, pixels : Array) -> void:
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var aux : Image = Image.new()
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aux.copy_from(sprite)
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sprite.lock()
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aux.lock()
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var ox: int
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var oy: int
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var center : Vector2
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if pixels:
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var selection_rectangle := Rect2(pixels[0].x, pixels[0].y, pixels[-1].x - pixels[0].x + 1, pixels[-1].y - pixels[0].y + 1)
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center = selection_rectangle.position + ((selection_rectangle.end - selection_rectangle.position) / 2)
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for pix in pixels:
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var x = pix.x
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var y = pix.y
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ox = (x - center.x)*cos(angle) + (y - center.y)*sin(angle) + center.x
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oy = -(x - center.x)*sin(angle) + (y - center.y)*cos(angle) + center.y
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if ox >= 0 && ox < sprite.get_width() && oy >= 0 && oy < sprite.get_height():
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sprite.set_pixel(x, y, aux.get_pixel(ox, oy))
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else:
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sprite.set_pixel(x, y, Color(0,0,0,0))
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else:
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# warning-ignore:integer_division
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# warning-ignore:integer_division
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var center : Vector2 = Vector2(sprite.get_width() / 2, sprite.get_height() / 2)
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center = Vector2(sprite.get_width() / 2, sprite.get_height() / 2)
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for x in range(sprite.get_width()):
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for y in range(sprite.get_height()):
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ox = (x - center.x)*cos(angle) + (y - center.y)*sin(angle) + center.x
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@ -14,6 +14,8 @@ func _ready() -> void:
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func set_nodes() -> void:
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preview = $VBoxContainer/Preview
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selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
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affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
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func _about_to_show() -> void:
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@ -22,13 +24,14 @@ func _about_to_show() -> void:
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func commit_action(_cel : Image, _pixels : Array, _project : Project = Global.current_project) -> void:
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var angle : float = deg2rad(angle_hslider.value)
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match type_option_button.text:
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"Rotxel":
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DrawingAlgos.rotxel(_cel,angle_hslider.value*PI/180)
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DrawingAlgos.rotxel(_cel, angle, _pixels)
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"Nearest neighbour":
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DrawingAlgos.nn_rotate(_cel,angle_hslider.value*PI/180)
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DrawingAlgos.nn_rotate(_cel, angle, _pixels)
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"Upscale, Rotate and Downscale":
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DrawingAlgos.fake_rotsprite(_cel,angle_hslider.value*PI/180)
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DrawingAlgos.fake_rotsprite(_cel, angle, _pixels)
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func _confirmed() -> void:
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@ -25,8 +25,8 @@ __meta__ = {
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}
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[node name="Preview" type="TextureRect" parent="VBoxContainer"]
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margin_left = 14.0
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margin_right = 214.0
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margin_left = 31.0
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margin_right = 231.0
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margin_bottom = 200.0
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rect_min_size = Vector2( 200, 200 )
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size_flags_horizontal = 4
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@ -39,7 +39,7 @@ show_behind_parent = true
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[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 204.0
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margin_right = 229.0
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margin_right = 263.0
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margin_bottom = 224.0
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2"]
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@ -50,7 +50,7 @@ text = "Type:"
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[node name="TypeOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer2"]
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margin_left = 38.0
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margin_right = 229.0
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margin_right = 263.0
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margin_bottom = 20.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 3
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@ -58,7 +58,7 @@ size_flags_vertical = 3
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[node name="AngleOptions" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 228.0
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margin_right = 229.0
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margin_right = 263.0
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margin_bottom = 252.0
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[node name="Label" type="Label" parent="VBoxContainer/AngleOptions"]
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@ -69,7 +69,7 @@ text = "Angle:"
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[node name="AngleHSlider" type="HSlider" parent="VBoxContainer/AngleOptions"]
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margin_left = 44.0
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margin_right = 151.0
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margin_right = 185.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 3
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@ -80,12 +80,33 @@ __meta__ = {
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}
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[node name="AngleSpinBox" type="SpinBox" parent="VBoxContainer/AngleOptions"]
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margin_left = 155.0
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margin_right = 229.0
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margin_left = 189.0
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margin_right = 263.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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max_value = 359.0
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suffix = "°"
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[node name="OptionsContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 256.0
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margin_right = 263.0
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margin_bottom = 280.0
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[node name="SelectionCheckBox" type="CheckBox" parent="VBoxContainer/OptionsContainer"]
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margin_right = 160.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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pressed = true
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text = "Only affect selection"
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[node name="AffectOptionButton" type="OptionButton" parent="VBoxContainer/OptionsContainer"]
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margin_left = 164.0
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margin_right = 263.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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text = "Current cel"
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items = [ "Current cel", null, false, 0, null, "Current frame", null, false, 1, null, "All frames", null, false, 2, null, "All projects", null, false, 3, null ]
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selected = 0
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[connection signal="item_selected" from="VBoxContainer/HBoxContainer2/TypeOptionButton" to="." method="_on_TypeOptionButton_item_selected"]
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[connection signal="value_changed" from="VBoxContainer/AngleOptions/AngleHSlider" to="." method="_on_HSlider_value_changed"]
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[connection signal="value_changed" from="VBoxContainer/AngleOptions/AngleSpinBox" to="." method="_on_SpinBox_value_changed"]
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