diff --git a/README.md b/README.md index 8f32e5205..00fdcd612 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@

-

Pixelorama - your free and open-source sprite editor!

+

Pixelorama - pixelate your dreams!

- Made by Orama Interactive with the Godot Engine, written in GDScript! + Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!

@@ -38,7 +38,7 @@ [![Pixelorama's UI](https://img.itch.zone/aW1hZ2UvNDcwMzY3LzcwMTE1NzUucG5n/original/7Ykr%2Fj.png)](https://youtu.be/sM1v5uaBSrM) -Join our Discord community server​ where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s +Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future! @@ -65,29 +65,27 @@ It's still work in progress so there are some pages missing. If you want to cont Pixelorama uses Godot 3.4, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it. -## Current features as of version v0.9: +## Current features: -- 16 different tools to help you draw, which you can map to both of your left and right mouse buttons. +- A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons. - Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags. -- Different tool options for each of the mouse buttons. - Custom brushes, including random brushes. - Create or import custom palettes. -- Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing. - Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported. -- Export your gorgeous art as `PNG` or `GIF` files. Exporting your projects as spritesheets is also possible. +- Export your gorgeous art as `PNG`, as a single file, a spritesheet or multiple files, or `GIF` file. - Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools. - Autosave support, with data recovery in case of a software crash. - Horizontal & vertical mirrored drawing. - Tile Mode for pattern creation. -- Rulers and guides. - Rectangular & isometric grid types. -- Scale, crop, rotate, flip, color invert, HSV-adjust, desaturate and generate outlines and gradients in your images! +- Scale, rotate and apply multiple image effects to your drawings. - Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details. ## Special thanks to - All [Godot](https://github.com/godotengine/godot) contributors! Without Godot, Pixelorama would not exist. - https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers. +- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability. - https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses. - https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version. - https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions, as well as https://github.com/huskeee/godot-headless-mac for automated macOS exporting and https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi for automated Raspberry Pi 4 exporting.