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Fix for #341. :) (#488)

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Igor Santarek 2021-05-22 00:55:06 +02:00 committed by GitHub
parent 0b1f0358b1
commit c5d1e3b52b
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4 changed files with 423 additions and 516 deletions

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@ -0,0 +1,292 @@
extends Reference
enum Error {
OK = 0,
EMPTY_IMAGE = 1,
BAD_IMAGE_FORMAT = 2
}
var little_endian = preload('./little_endian.gd').new()
var lzw = preload('./gif-lzw/lzw.gd').new()
var converter = preload("./converter.gd")
var last_color_table := []
var last_transparency_index := -1
# File data and Header
var data := PoolByteArray([])
func _init(_width: int, _height: int):
add_header()
add_logical_screen_descriptor(_width, _height)
add_application_ext("NETSCAPE", "2.0", [1, 0, 0])
func export_file_data() -> PoolByteArray:
return data + PoolByteArray([0x3b])
func add_header() -> void:
data += 'GIF'.to_ascii() + '89a'.to_ascii()
func add_logical_screen_descriptor(width: int, height: int) -> void:
# not Global Color Table Flag
# Color Resolution = 8 bits
# Sort Flag = 0, not sorted.
# Size of Global Color Table set to 0
# because we'll use only Local Tables
var packed_fields: int = 0b01110000
var background_color_index: int = 0
var pixel_aspect_ratio: int = 0
data += little_endian.int_to_2bytes(width)
data += little_endian.int_to_2bytes(height)
data.append(packed_fields)
data.append(background_color_index)
data.append(pixel_aspect_ratio)
func add_application_ext(app_iden: String, app_auth_code: String, _data: Array) -> void:
var extension_introducer := 0x21
var extension_label := 0xff
var block_size := 11
data.append(extension_introducer)
data.append(extension_label)
data.append(block_size)
data += app_iden.to_ascii()
data += app_auth_code.to_ascii()
data.append(_data.size())
data += PoolByteArray(_data)
data.append(0)
# finds the image color table. Stops if the size gets larger than 256.
func find_color_table(image: Image) -> Dictionary:
image.lock()
var result: Dictionary = {}
var image_data: PoolByteArray = image.get_data()
for i in range(0, image_data.size(), 4):
var color: Array = [
int(image_data[i]),
int(image_data[i + 1]),
int(image_data[i + 2]),
int(image_data[i + 3])]
if not color in result:
result[color] = result.size()
if result.size() > 256:
break
image.unlock()
return result
func find_transparency_color_index(color_table: Dictionary) -> int:
for color in color_table:
if color[3] == 0:
return color_table[color]
return -1
func change_colors_to_codes(image: Image,
color_palette: Dictionary,
transparency_color_index: int) -> PoolByteArray:
image.lock()
var image_data: PoolByteArray = image.get_data()
var result: PoolByteArray = PoolByteArray([])
for i in range(0, image_data.size(), 4):
var color: Array = [
image_data[i],
image_data[i + 1],
image_data[i + 2],
image_data[i + 3]]
if color in color_palette:
if color[3] == 0 and transparency_color_index != -1:
result.append(transparency_color_index)
else:
result.append(color_palette[color])
else:
result.append(0)
push_warning('change_colors_to_codes: color not found! [%d, %d, %d, %d]' % color)
image.unlock()
return result
# makes sure that the color table is at least size 4.
func make_proper_size(color_table: Array) -> Array:
var result := [] + color_table
if color_table.size() < 4:
for i in range(4 - color_table.size()):
result.append([0, 0, 0, 0])
return result
func calc_delay_time(frame_delay: float) -> int:
return int(ceil(frame_delay / 0.01))
func color_table_to_indexes(colors: Array) -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for i in range(colors.size()):
result.append(i)
return result
func add_frame(image: Image, frame_delay: float, quantizator: Script) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var found_color_table: Dictionary = find_color_table(image)
var image_converted_to_codes: PoolByteArray
var transparency_color_index: int = -1
var color_table: Array
if found_color_table.size() <= 256: # we don't need to quantize the image.
# try to find transparency color index.
transparency_color_index = find_transparency_color_index(found_color_table)
# if didn't found transparency color index but there is atleast one
# place for this color then add it artificially.
if transparency_color_index == -1 and found_color_table.size() <= 255:
found_color_table[[0, 0, 0, 0]] = found_color_table.size()
transparency_color_index = found_color_table.size() - 1
image_converted_to_codes = change_colors_to_codes(
image, found_color_table, transparency_color_index)
color_table = make_proper_size(found_color_table.keys())
else: # we have to quantize the image.
var quantization_result: Array = quantizator.new().quantize(image)
image_converted_to_codes = quantization_result[0]
color_table = quantization_result[1]
# transparency index should always be as the first element of color table.
transparency_color_index = 0 if quantization_result[2] else -1
last_color_table = color_table
last_transparency_index = transparency_color_index
var delay_time := calc_delay_time(frame_delay)
var color_table_indexes := color_table_to_indexes(color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes,
color_table_indexes)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
add_graphic_constrol_ext(delay_time, transparency_color_index)
add_image_descriptor(
Vector2.ZERO,
image.get_size(),
color_table_bit_size(color_table))
add_local_color_table(color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
# adds frame with last color informations
func add_frame_with_lci(image: Image, frame_delay: float) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var image_converted_to_codes: PoolByteArray = converter.new().get_similar_indexed_datas(image, last_color_table)
var color_table_indexes := color_table_to_indexes(last_color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes,
color_table_indexes)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
var delay_time := calc_delay_time(frame_delay)
add_graphic_constrol_ext(delay_time, last_transparency_index)
add_image_descriptor(
Vector2.ZERO,
image.get_size(),
color_table_bit_size(last_color_table))
add_local_color_table(last_color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
func add_graphic_constrol_ext(_delay_time: float, tci: int = -1) -> void:
var extension_introducer: int = 0x21
var graphic_control_label: int = 0xf9
var block_size: int = 4
var packed_fields: int = 0b00001000
if tci != -1:
packed_fields = 0b00001001
var delay_time: int = _delay_time
var transparent_color_index: int = tci if tci != -1 else 0
data.append(extension_introducer)
data.append(graphic_control_label)
data.append(block_size)
data.append(packed_fields)
data += little_endian.int_to_2bytes(delay_time)
data.append(transparent_color_index)
data.append(0)
func add_image_descriptor(pos: Vector2,
size: Vector2,
l_color_table_size: int) -> void:
var image_separator: int = 0x2c
var packed_fields: int = 0b10000000 | (0b111 & l_color_table_size)
var little_endian = preload('./little_endian.gd').new()
data.append(image_separator)
data += little_endian.int_to_2bytes(int(pos.x)) # left pos
data += little_endian.int_to_2bytes(int(pos.y)) # top pos
data += little_endian.int_to_2bytes(int(size.x)) # width
data += little_endian.int_to_2bytes(int(size.y)) # height
data.append(packed_fields)
func color_table_bit_size(color_table: Array) -> int:
if color_table.size() <= 1:
return 0
var bit_size := int(ceil(log(color_table.size()) / log(2.0)))
return bit_size - 1
func add_local_color_table(color_table: Array) -> void:
for color in color_table:
data.append(color[0])
data.append(color[1])
data.append(color[2])
var size := color_table_bit_size(color_table)
var proper_size := int(pow(2, size + 1))
if color_table.size() != proper_size:
for i in range(proper_size - color_table.size()):
data += PoolByteArray([0, 0, 0])
func add_image_data_block(lzw_min_code_size: int, _data: PoolByteArray) -> void:
data.append(lzw_min_code_size)
var block_size_index: int = 0
var i: int = 0
var data_index: int = 0
while data_index < _data.size():
if i == 0:
data.append(0)
block_size_index = data.size() - 1
data.append(_data[data_index])
data[block_size_index] += 1
data_index += 1
i += 1
if i == 254:
i = 0
if not _data.empty():
data.append(0)

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@ -1,392 +0,0 @@
extends Reference
var little_endian = preload('./little_endian.gd').new()
var lzw = preload('./gif-lzw/lzw.gd').new()
var used_proc_count: int = 4
class GraphicControlExtension:
var extension_introducer: int = 0x21
var graphic_control_label: int = 0xf9
var block_size: int = 4
var packed_fields: int = 0b00001000
var delay_time: int = 0
var transparent_color_index: int = 0
func _init(_delay_time: int,
use_transparency: bool = false,
_transparent_color_index: int = 0):
delay_time = _delay_time
transparent_color_index = _transparent_color_index
if use_transparency:
packed_fields = 0b00001001
func to_bytes() -> PoolByteArray:
var little_endian = preload('./little_endian.gd').new()
var result: PoolByteArray = PoolByteArray([])
result.append(extension_introducer)
result.append(graphic_control_label)
result.append(block_size)
result.append(packed_fields)
result += little_endian.int_to_2bytes(delay_time)
result.append(transparent_color_index)
result.append(0)
return result
class ImageDescriptor:
var image_separator: int = 0x2c
var image_left_position: int = 0
var image_top_position: int = 0
var image_width: int
var image_height: int
var packed_fields: int = 0b10000000
func _init(_image_left_position: int,
_image_top_position: int,
_image_width: int,
_image_height: int,
size_of_local_color_table: int):
image_left_position = _image_left_position
image_top_position = _image_top_position
image_width = _image_width
image_height = _image_height
packed_fields = packed_fields | (0b111 & size_of_local_color_table)
func to_bytes() -> PoolByteArray:
var little_endian = preload('./little_endian.gd').new()
var result: PoolByteArray = PoolByteArray([])
result.append(image_separator)
result += little_endian.int_to_2bytes(image_left_position)
result += little_endian.int_to_2bytes(image_top_position)
result += little_endian.int_to_2bytes(image_width)
result += little_endian.int_to_2bytes(image_height)
result.append(packed_fields)
return result
class LocalColorTable:
var colors: Array = []
func log2(value: float) -> float:
return log(value) / log(2.0)
func get_size() -> int:
if colors.size() <= 1:
return 0
return int(ceil(log2(colors.size()) - 1))
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for v in colors:
result.append(v[0])
result.append(v[1])
result.append(v[2])
if colors.size() != int(pow(2, get_size() + 1)):
for i in range(int(pow(2, get_size() + 1)) - colors.size()):
result += PoolByteArray([0, 0, 0])
return result
class ApplicationExtension:
var extension_introducer: int = 0x21
var extension_label: int = 0xff
var block_size: int = 11
var application_identifier: PoolByteArray
var appl_authentication_code: PoolByteArray
var application_data: PoolByteArray
func _init(_application_identifier: String,
_appl_authentication_code: String):
application_identifier = _application_identifier.to_ascii()
appl_authentication_code = _appl_authentication_code.to_ascii()
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
result.append(extension_introducer)
result.append(extension_label)
result.append(block_size)
result += application_identifier
result += appl_authentication_code
result.append(application_data.size())
result += application_data
result.append(0)
return result
class ImageData:
var lzw_minimum_code_size: int
var image_data: PoolByteArray
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
result.append(lzw_minimum_code_size)
var block_size_index: int = 0
var i: int = 0
var data_index: int = 0
while data_index < image_data.size():
if i == 0:
result.append(0)
block_size_index = result.size() - 1
result.append(image_data[data_index])
result[block_size_index] += 1
data_index += 1
i += 1
if i == 254:
i = 0
if not image_data.empty():
result.append(0)
return result
class ConvertedImage:
var image_converted_to_codes: PoolByteArray
var color_table: Array
var transparency_color_index: int
var width: int
var height: int
class ConvertionResult:
var converted_image: ConvertedImage = ConvertedImage.new()
var error: int = Error.OK
func with_error_code(_error: int) -> ConvertionResult:
error = _error
return self
class ThreadWriteFrameResult:
var frame_data: PoolByteArray = PoolByteArray([])
var error: int = Error.OK
func with_error_code(_error: int) -> ThreadWriteFrameResult:
error = _error
return self
enum Error {
OK = 0,
EMPTY_IMAGE = 1,
BAD_IMAGE_FORMAT = 2
}
# File data and Header
var data: PoolByteArray = 'GIF'.to_ascii() + '89a'.to_ascii()
func _init(_width: int, _height: int):
# Logical Screen Descriptor
var width: int = _width
var height: int = _height
# not Global Color Table Flag
# Color Resolution = 8 bits
# Sort Flag = 0, not sorted.
# Size of Global Color Table set to 0
# because we'll use only Local Tables
var packed_fields: int = 0b01110000
var background_color_index: int = 0
var pixel_aspect_ratio: int = 0
data += little_endian.int_to_2bytes(width)
data += little_endian.int_to_2bytes(height)
data.append(packed_fields)
data.append(background_color_index)
data.append(pixel_aspect_ratio)
var application_extension: ApplicationExtension = ApplicationExtension.new(
"NETSCAPE",
"2.0")
application_extension.application_data = PoolByteArray([1, 0, 0])
data += application_extension.to_bytes()
func calc_delay_time(frame_delay: float) -> int:
return int(ceil(frame_delay / 0.01))
func color_table_to_indexes(colors: Array) -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for i in range(colors.size()):
result.append(i)
return result
func find_color_table_if_has_less_than_256_colors(image: Image) -> Dictionary:
image.lock()
var result: Dictionary = {}
var image_data: PoolByteArray = image.get_data()
for i in range(0, image_data.size(), 4):
var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
if not color in result:
result[color] = result.size()
if result.size() > 256:
break
image.unlock()
return result
func change_colors_to_codes(image: Image,
color_palette: Dictionary,
transparency_color_index: int) -> PoolByteArray:
image.lock()
var image_data: PoolByteArray = image.get_data()
var result: PoolByteArray = PoolByteArray([])
for i in range(0, image_data.size(), 4):
var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
if color in color_palette:
if color[3] == 0 and transparency_color_index != -1:
result.append(transparency_color_index)
else:
result.append(color_palette[color])
else:
result.append(0)
push_warning('change_colors_to_codes: color not found! [%d, %d, %d, %d]' % color)
image.unlock()
return result
func sum_color(color: Array) -> int:
return color[0] + color[1] + color[2] + color[3]
func find_transparency_color_index(color_table: Dictionary) -> int:
for color in color_table:
if sum_color(color) == 0:
return color_table[color]
return -1
func find_transparency_color_index_for_quantized_image(color_table: Array) -> int:
for i in range(color_table.size()):
if sum_color(color_table[i]) == 0:
return i
return -1
func make_sure_color_table_is_at_least_size_4(color_table: Array) -> Array:
var result := [] + color_table
if color_table.size() < 4:
for i in range(4 - color_table.size()):
result.append([0, 0, 0, 0])
return result
func convert_image(image: Image, quantizator) -> ConvertionResult:
var result := ConvertionResult.new()
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return result.with_error_code(Error.BAD_IMAGE_FORMAT)
# check if image isn't empty
if image.is_empty():
return result.with_error_code(Error.EMPTY_IMAGE)
var found_color_table: Dictionary = find_color_table_if_has_less_than_256_colors(
image)
var image_converted_to_codes: PoolByteArray
var transparency_color_index: int = -1
var color_table: Array
if found_color_table.size() <= 256: # we don't need to quantize the image.
# exporter images always try to include transparency because I'm lazy.
transparency_color_index = find_transparency_color_index(found_color_table)
if transparency_color_index == -1 and found_color_table.size() <= 255:
found_color_table[[0, 0, 0, 0]] = found_color_table.size()
transparency_color_index = found_color_table.size() - 1
image_converted_to_codes = change_colors_to_codes(
image, found_color_table, transparency_color_index)
color_table = make_sure_color_table_is_at_least_size_4(found_color_table.keys())
else: # we have to quantize the image.
var quantization_result: Array = quantizator.quantize_and_convert_to_codes(image)
image_converted_to_codes = quantization_result[0]
color_table = quantization_result[1]
# don't find transparency index if the quantization algorithm
# provides it as third return value
if quantization_result.size() == 3:
transparency_color_index = 0 if quantization_result[2] else -1
else:
transparency_color_index = find_transparency_color_index_for_quantized_image(quantization_result[1])
result.converted_image.image_converted_to_codes = image_converted_to_codes
result.converted_image.color_table = color_table
result.converted_image.transparency_color_index = transparency_color_index
result.converted_image.width = image.get_width()
result.converted_image.height = image.get_height()
return result.with_error_code(Error.OK)
func write_frame(image: Image, frame_delay: float, quantizator) -> int:
var converted_image_result := convert_image(image, quantizator)
if converted_image_result.error != Error.OK:
return converted_image_result.error
var converted_image := converted_image_result.converted_image
return write_frame_from_conv_image(converted_image, frame_delay)
func write_frame_from_conv_image(converted_image: ConvertedImage,
frame_delay: float) -> int:
var delay_time := calc_delay_time(frame_delay)
var color_table_indexes = color_table_to_indexes(converted_image.color_table)
var compressed_image_result: Array = lzw.compress_lzw(
converted_image.image_converted_to_codes, color_table_indexes)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
var table_image_data_block: ImageData = ImageData.new()
table_image_data_block.lzw_minimum_code_size = lzw_min_code_size
table_image_data_block.image_data = compressed_image_data
var local_color_table: LocalColorTable = LocalColorTable.new()
local_color_table.colors = converted_image.color_table
var image_descriptor: ImageDescriptor = ImageDescriptor.new(0, 0,
converted_image.width,
converted_image.height,
local_color_table.get_size())
var graphic_control_extension: GraphicControlExtension
if converted_image.transparency_color_index != -1:
graphic_control_extension = GraphicControlExtension.new(
delay_time, true, converted_image.transparency_color_index)
else:
graphic_control_extension = GraphicControlExtension.new(
delay_time, false, 0)
data += graphic_control_extension.to_bytes()
data += image_descriptor.to_bytes()
data += local_color_table.to_bytes()
data += table_image_data_block.to_bytes()
return Error.OK
func scale_conv_image(converted_image: ConvertedImage, scale_factor: int) -> ConvertedImage:
var result = ConvertedImage.new()
result.image_converted_to_codes = PoolByteArray([])
result.color_table = converted_image.color_table.duplicate()
result.transparency_color_index = converted_image.transparency_color_index
result.width = converted_image.width * scale_factor
result.height = converted_image.height * scale_factor
for y in range(converted_image.height):
var row := PoolByteArray([])
for x in range(converted_image.width):
for i in range(scale_factor):
row.append(converted_image.image_converted_to_codes[(y * converted_image.width) + x])
for i in range(scale_factor):
result.image_converted_to_codes += row
row = PoolByteArray([])
return result
func export_file_data() -> PoolByteArray:
return data + PoolByteArray([0x3b])

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@ -2,148 +2,155 @@ extends Reference
var converter = preload('../converter.gd').new()
var color_table: Dictionary = {}
var transparency: bool = false
var tree: TreeNode
var leaf: Array = []
var transparency := false
class TreeNode:
var colors: Array
var average_color: Array
var axis: int
var median: int
# Comments is workaround for Godot memory leak bug
var parent#: TreeNode
var left#: TreeNode
var right#: TreeNode
func _init(_parent: TreeNode, _colors: Array):
self.parent = _parent
self.colors = _colors
func median_cut() -> void:
var start: Array = [255, 255, 255]
var end: Array = [0, 0, 0]
var delta: Array = [0, 0, 0]
for color in colors:
for i in 3:
if color[i] < start[i]:
start[i] = color[i]
if color[i] > end[i]:
end[i] = color[i]
func longest_axis(colors: Array) -> int:
var start := [255, 255, 255]
var end := [0, 0, 0]
for color in colors:
for i in 3:
delta[i] = end[i] - start[i]
axis = 0
if delta[1] > delta[0]:
axis = 1
if delta[2] > delta[axis]:
axis = 2
start[i] = min(color[i], start[i])
end[i] = max(color[i], end[i])
var max_r = end[0] - start[0]
var max_g = end[1] - start[1]
var max_b = end[2] - start[2]
if max_r > max_g:
if max_r > max_b:
return 0
else:
if max_g > max_b:
return 1
return 2
var axis_sort: Array = []
for i in colors.size():
axis_sort.append(colors[i][axis])
axis_sort.sort()
var cut = colors.size() >> 1
median = axis_sort[cut]
var left_colors: Array = []
var right_colors: Array = []
for color in colors:
if color[axis] < median:
left_colors.append(color)
else:
right_colors.append(color)
left = TreeNode.new(self, left_colors)
right = TreeNode.new(self, right_colors)
colors = []
func get_median(colors: Array) -> Vector3:
return colors[colors.size() >> 1]
func calculate_average_color(color_table: Dictionary) -> void:
average_color = [0, 0, 0]
var total: int = 0
for color in colors:
var weight = color_table[color]
for i in 3:
average_color[i] += color[i] * weight
total += weight
for i in 3:
average_color[i] /= total
func median_cut(colors: Array) -> Array:
var axis := longest_axis(colors)
var axis_sort := []
for color in colors:
axis_sort.append(color[axis])
axis_sort.sort()
var cut := axis_sort.size() >> 1
var median: int = axis_sort[cut]
axis_sort = []
var left_colors := []
var right_colors := []
for color in colors:
if color[axis] < median:
left_colors.append(color)
else:
right_colors.append(color)
func fill_color_table(image: Image) -> void:
return [left_colors, right_colors]
func average_color(bucket: Array) -> Array:
var r := 0
var g := 0
var b := 0
for color in bucket:
r += color[0]
g += color[1]
b += color[2]
return [r / bucket.size(), g / bucket.size(), b / bucket.size()]
func average_colors(buckets: Array) -> Dictionary:
var avg_colors := {}
for bucket in buckets:
if bucket.size() > 0:
avg_colors[average_color(bucket)] = avg_colors.size()
return avg_colors
func pixels_to_colors(image: Image) -> Array:
image.lock()
var result := []
var data: PoolByteArray = image.get_data()
for i in range(0, data.size(), 4):
if data[i + 3] == 0:
transparency = true
continue
var color: Array = [data[i], data[i + 1], data[i + 2]]
var count = color_table.get(color, 0)
color_table[color] = count + 1
image.unlock()
func convert_image(image: Image, colors: Array) -> PoolByteArray:
image.lock()
var data: PoolByteArray = image.get_data()
var nearest_lookup: Dictionary = {}
var result: PoolByteArray = PoolByteArray()
for i in colors.size():
colors[i] = Vector3(colors[i][0], colors[i][1], colors[i][2])
for i in range(0, data.size(), 4):
if data[i + 3] == 0:
result.append(0)
continue
var current: Vector3 = Vector3(data[i], data[i + 1], data[i + 2])
var nearest_index: int = 0 + int(transparency)
if current in nearest_lookup:
nearest_index = nearest_lookup[current]
else:
var nearest_distance: float = current.distance_squared_to(colors[nearest_index])
for j in range(1 + int(transparency), colors.size()):
var distance: float = current.distance_squared_to(colors[j])
if distance < nearest_distance:
nearest_index = j
nearest_distance = distance
nearest_lookup[current] = nearest_index
result.append(nearest_index)
result.append([data[i], data[i + 1], data[i + 2]])
image.unlock()
return result
func remove_smallest_bucket(buckets: Array) -> Array:
if buckets.size() == 0:
return buckets
var i_of_smallest_bucket := 0
for i in range(buckets.size()):
if buckets[i].size() < buckets[i_of_smallest_bucket].size():
i_of_smallest_bucket = i
buckets.remove(i_of_smallest_bucket)
return buckets
func quantize_and_convert_to_codes(image: Image) -> Array:
color_table.clear()
transparency = false
fill_color_table(image)
func remove_empty_buckets(buckets: Array) -> Array:
if buckets.size() == 0:
return buckets
var i := buckets.find([])
while i != -1:
buckets.remove(i)
i = buckets.find([])
return buckets
tree = TreeNode.new(null, color_table.keys())
leaf = [tree]
var num = 254 if transparency else 255
while leaf.size() <= num:
var node = leaf.pop_front()
if node.colors.size() > 1:
node.median_cut()
leaf.append(node.left)
leaf.append(node.right)
if leaf.size() <= 0:
break
# quantizes to gif ready codes
func quantize(image: Image) -> Array:
var pixels = pixels_to_colors(image)
if pixels.size() == 0:
return pixels
var color_quantized: Dictionary = {}
for node in leaf:
node.calculate_average_color(color_table)
color_quantized[node.average_color] = color_quantized.size()
var buckets := [pixels]
var done_buckets := []
var color_array: Array = color_quantized.keys()
# it tells how many times buckets should be divided into two
var dimensions := 8
for i in range(0, dimensions):
var new_buckets := []
for bucket in buckets:
# don't median cut if bucket is smaller than 2, because
# it won't produce two new buckets.
if bucket.size() > 1:
var res := median_cut(bucket)
# sometimes when you try to median cut a bucket, the result
# is one with size equal to 0 and other with full size as the
# source bucket. Because of that it's useless to try to divide
# it further so it's better to put it into separate list and
# process only those buckets witch divide further.
if res[0].size() == 0 or res[1].size() == 0:
done_buckets += res
else:
new_buckets += res
buckets = []
buckets = new_buckets
var all_buckets := remove_empty_buckets(done_buckets + buckets)
buckets = []
done_buckets = []
if transparency:
color_array.push_front([0, 0, 0])
if all_buckets.size() == pow(2, dimensions):
all_buckets = remove_smallest_bucket(all_buckets)
# dictionaries are only for speed.
var color_array := average_colors(all_buckets).keys()
# if pixel_to_colors detected that the image has transparent pixels
# then add transparency color at the beginning so it will be properly
# exported.
if transparency:
color_array = [[0, 0, 0]] + color_array
var data: PoolByteArray = converter.get_similar_indexed_datas(image, color_array)
return [data, color_array, transparency]

View file

@ -1,8 +1,8 @@
extends Node
# Gif exporter
const gifexporter = preload("res://addons/gdgifexporter/gifexporter.gd")
var quantization = preload("res://addons/gdgifexporter/quantization/median_cut.gd").new()
const GIFExporter = preload("res://addons/gdgifexporter/exporter.gd")
const MedianCutQuantization = preload("res://addons/gdgifexporter/quantization/median_cut.gd")
enum ExportTab { FRAME = 0, SPRITESHEET = 1, ANIMATION = 2 }
var current_tab : int = ExportTab.FRAME
@ -212,7 +212,7 @@ func export_gif(args: Dictionary) -> void:
args["export_dialog"].toggle_export_progress_popup(true)
# Export and save gif
var exporter = gifexporter.new(processed_images[0].get_width(), processed_images[0].get_height())
var exporter = GIFExporter.new(processed_images[0].get_width(), processed_images[0].get_height())
match direction:
AnimationDirection.FORWARD:
for i in range(processed_images.size()):
@ -240,7 +240,7 @@ func export_gif(args: Dictionary) -> void:
func write_frame_to_gif(image: Image, wait_time: float, exporter: Reference, export_dialog: Node) -> void:
exporter.write_frame(image, wait_time, quantization)
exporter.add_frame(image, wait_time, MedianCutQuantization)
increase_export_progress(export_dialog)