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Update tile mode on project switch
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@ -219,6 +219,7 @@ func change_project() -> void:
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Global.canvas.update()
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Global.canvas.update()
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Global.canvas.grid.update()
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Global.canvas.grid.update()
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Global.canvas.tile_mode.update()
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Global.transparent_checker.update_rect()
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Global.transparent_checker.update_rect()
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Global.animation_timeline.fps_spinbox.value = fps
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Global.animation_timeline.fps_spinbox.value = fps
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Global.horizontal_ruler.update()
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Global.horizontal_ruler.update()
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