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var brush_texture_rotation
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@ -37,11 +37,11 @@ func _flip_rotate_updated(
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):
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):
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$BrushTexture.set_flip_h(flip_x)
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$BrushTexture.set_flip_h(flip_x)
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$BrushTexture.set_flip_v(flip_y)
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$BrushTexture.set_flip_v(flip_y)
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var rotation_BrushTexture = 0
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var brush_texture_rotation = 0
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if rotate_90 == true:
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if rotate_90 == true:
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rotation_BrushTexture += 90
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brush_texture_rotation += 90
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if rotate_180 == true:
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if rotate_180 == true:
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rotation_BrushTexture += 180
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brush_texture_rotation += 180
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if rotate_270 == true:
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if rotate_270 == true:
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rotation_BrushTexture += 270
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brush_texture_rotation += 270
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$BrushTexture.rotation_degrees = rotation_BrushTexture
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$BrushTexture.rotation_degrees = brush_texture_rotation
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