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Add an ExportFrames enum in Export to make code clearer
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@ -6,6 +6,7 @@ enum AnimationDirection { FORWARD, BACKWARDS, PING_PONG }
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## See file_format_string, file_format_description, and ExportDialog.gd
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enum FileFormat { PNG, WEBP, JPEG, GIF, APNG, MP4, AVI, OGV, MKV, WEBM }
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enum { VISIBLE_LAYERS, SELECTED_LAYERS }
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enum ExportFrames { ALL_FRAMES, SELECTED_FRAMES }
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## This path is used to temporarily store png files that FFMPEG uses to convert them to video
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const TEMP_PATH := "user://tmp"
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@ -257,11 +258,11 @@ func process_animation(project := Global.current_project) -> void:
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func _calculate_frames(project := Global.current_project) -> Array[Frame]:
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var frames: Array[Frame] = []
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if frame_current_tag > 1: # Specific tag
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var frame_start: int = project.animation_tags[frame_current_tag - 2].from
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var frame_end: int = project.animation_tags[frame_current_tag - 2].to
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if frame_current_tag >= ExportFrames.size(): # Export a specific tag
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var frame_start: int = project.animation_tags[frame_current_tag - ExportFrames.size()].from
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var frame_end: int = project.animation_tags[frame_current_tag - ExportFrames.size()].to
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frames = project.frames.slice(frame_start - 1, frame_end, 1, true)
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elif frame_current_tag == 1: # Selected frames
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elif frame_current_tag == ExportFrames.SELECTED_FRAMES:
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for cel in project.selected_cels:
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var frame := project.frames[cel[0]]
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if not frames.has(frame):
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