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Fix Global.can_draw being set to true all the time
Note for the future, perhaps using _unhandled_input() might remove the need of this variable.
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@ -55,7 +55,6 @@ func _input(event: InputEvent) -> void:
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var ri: ReferenceImage = Global.current_project.get_current_reference_image()
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var ri: ReferenceImage = Global.current_project.get_current_reference_image()
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if !ri:
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if !ri:
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Global.can_draw = true
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return
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return
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# Check if want to cancelthe reference transform
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# Check if want to cancelthe reference transform
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