From 085b42a03611bce40953d9f70d60b11a6a3f13fd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 6 Jan 2020 00:34:53 +0100 Subject: [PATCH] Use the `2D` framebuffer allocation This results in slightly increased performance and decreased CPU/GPU usage. This also prevents the "Directional shadow buffer status invalid" error message from appearing in the console output when using a very old graphics card. --- project.godot | 2 ++ 1 file changed, 2 insertions(+) diff --git a/project.godot b/project.godot index 751c61ae9..723086c40 100644 --- a/project.godot +++ b/project.godot @@ -223,5 +223,7 @@ locale_filter=[ 0, [ ] ] [rendering] quality/driver/driver_name="GLES2" +quality/intended_usage/framebuffer_allocation=0 +quality/intended_usage/framebuffer_allocation.mobile=0 vram_compression/import_etc=true vram_compression/import_etc2=false