mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-07 10:59:49 +00:00
Fix crash when the theme has no default font, by using Godot's fallback font instead
This commit is contained in:
parent
5d06af39b2
commit
bcbd0ea7da
|
@ -88,3 +88,9 @@ func change_icon_colors() -> void:
|
||||||
texture.modulate = Global.modulate_icon_color
|
texture.modulate = Global.modulate_icon_color
|
||||||
if node.disabled:
|
if node.disabled:
|
||||||
texture.modulate.a = 0.5
|
texture.modulate.a = 0.5
|
||||||
|
|
||||||
|
|
||||||
|
func get_font() -> Font:
|
||||||
|
if Global.control.theme.has_default_font():
|
||||||
|
return Global.control.theme.default_font
|
||||||
|
return ThemeDB.fallback_font
|
||||||
|
|
|
@ -210,7 +210,7 @@ func _set_type(value: Type) -> void:
|
||||||
Type.TEXT:
|
Type.TEXT:
|
||||||
node3d_type = MeshInstance3D.new()
|
node3d_type = MeshInstance3D.new()
|
||||||
var mesh := TextMesh.new()
|
var mesh := TextMesh.new()
|
||||||
mesh.font = Global.control.theme.default_font
|
mesh.font = Themes.get_font()
|
||||||
mesh.text = "Sample"
|
mesh.text = "Sample"
|
||||||
node3d_type.mesh = mesh
|
node3d_type.mesh = mesh
|
||||||
Type.DIR_LIGHT:
|
Type.DIR_LIGHT:
|
||||||
|
|
|
@ -219,7 +219,7 @@ func _draw() -> void:
|
||||||
draw_circle(proj_back_local_scale, SCALE_CIRCLE_RADIUS, Color.BLUE)
|
draw_circle(proj_back_local_scale, SCALE_CIRCLE_RADIUS, Color.BLUE)
|
||||||
|
|
||||||
# Draw X, Y, Z characters on top of the scale circles
|
# Draw X, Y, Z characters on top of the scale circles
|
||||||
var font: Font = Global.control.theme.default_font
|
var font := Themes.get_font()
|
||||||
var font_height := font.get_height()
|
var font_height := font.get_height()
|
||||||
var char_position := Vector2(-font_height, font_height) * CHAR_SCALE / 4 * draw_scale
|
var char_position := Vector2(-font_height, font_height) * CHAR_SCALE / 4 * draw_scale
|
||||||
draw_set_transform(gizmos_origin + char_position, 0, draw_scale * CHAR_SCALE)
|
draw_set_transform(gizmos_origin + char_position, 0, draw_scale * CHAR_SCALE)
|
||||||
|
|
|
@ -10,7 +10,7 @@ var rect_bounds: Rect2i
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
font = Global.control.theme.default_font
|
font = Themes.get_font()
|
||||||
|
|
||||||
|
|
||||||
func update_measurement(mode_idx := Global.MeasurementMode.NONE) -> void:
|
func update_measurement(mode_idx := Global.MeasurementMode.NONE) -> void:
|
||||||
|
|
|
@ -5,7 +5,7 @@ enum Types { HORIZONTAL, VERTICAL }
|
||||||
|
|
||||||
const INPUT_WIDTH := 4
|
const INPUT_WIDTH := 4
|
||||||
|
|
||||||
var font: Font = Global.control.theme.default_font
|
var font := Themes.get_font()
|
||||||
var has_focus := true
|
var has_focus := true
|
||||||
var mouse_pos := Vector2.ZERO
|
var mouse_pos := Vector2.ZERO
|
||||||
var type := Types.HORIZONTAL
|
var type := Types.HORIZONTAL
|
||||||
|
|
|
@ -26,7 +26,7 @@ func _gui_input(event: InputEvent) -> void:
|
||||||
|
|
||||||
# Code taken and modified from Godot's source code
|
# Code taken and modified from Godot's source code
|
||||||
func _draw() -> void:
|
func _draw() -> void:
|
||||||
var font: Font = Global.control.theme.default_font
|
var font := Themes.get_font()
|
||||||
var transform := Transform2D()
|
var transform := Transform2D()
|
||||||
var ruler_transform := Transform2D()
|
var ruler_transform := Transform2D()
|
||||||
var major_subdivide := Transform2D()
|
var major_subdivide := Transform2D()
|
||||||
|
|
|
@ -26,7 +26,7 @@ func _gui_input(event: InputEvent) -> void:
|
||||||
|
|
||||||
# Code taken and modified from Godot's source code
|
# Code taken and modified from Godot's source code
|
||||||
func _draw() -> void:
|
func _draw() -> void:
|
||||||
var font: Font = Global.control.theme.default_font
|
var font := Themes.get_font()
|
||||||
var transform := Transform2D()
|
var transform := Transform2D()
|
||||||
var ruler_transform := Transform2D()
|
var ruler_transform := Transform2D()
|
||||||
var major_subdivide := Transform2D()
|
var major_subdivide := Transform2D()
|
||||||
|
|
|
@ -32,7 +32,7 @@ func _draw() -> void:
|
||||||
draw_set_transform(_offset + scaled_rect.position, 0, Vector2.ONE)
|
draw_set_transform(_offset + scaled_rect.position, 0, Vector2.ONE)
|
||||||
# var font: Font = Control.new().get_font("font")
|
# var font: Font = Control.new().get_font("font")
|
||||||
# replace with font used by pixelorama
|
# replace with font used by pixelorama
|
||||||
var font: Font = Global.control.theme.default_font
|
var font := Themes.get_font()
|
||||||
var font_height := font.get_height()
|
var font_height := font.get_height()
|
||||||
draw_string(font, Vector2(1, font_height), str(i))
|
draw_string(font, Vector2(1, font_height), str(i))
|
||||||
draw_set_transform(_offset, 0, Vector2.ONE)
|
draw_set_transform(_offset, 0, Vector2.ONE)
|
||||||
|
|
Loading…
Reference in a new issue