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Add dockable container methods to ExtensionsAPI
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1 changed files with 98 additions and 4 deletions
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@ -4,14 +4,14 @@ extends Node
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enum { FILE, EDIT, SELECT, IMAGE, VIEW, WINDOW, HELP }
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enum { FILE, EDIT, SELECT, IMAGE, VIEW, WINDOW, HELP }
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func get_current_project() -> Project:
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return Global.current_project
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func dialog_open(open: bool) -> void:
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func dialog_open(open: bool) -> void:
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Global.dialog_open(open)
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Global.dialog_open(open)
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func get_current_project() -> Project:
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return Global.current_project
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func get_global() -> Global:
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func get_global() -> Global:
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return Global
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return Global
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@ -20,6 +20,10 @@ func get_extensions_node() -> Node:
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return Global.control.get_node("Extensions")
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return Global.control.get_node("Extensions")
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func get_dockable_container_ui() -> Node:
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return Global.control.find_node("DockableContainer")
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func get_config_file() -> ConfigFile:
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func get_config_file() -> ConfigFile:
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return Global.config_cache
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return Global.config_cache
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@ -32,6 +36,94 @@ func get_dialogs_parent_node() -> Node:
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return Global.control.get_node("Dialogs")
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return Global.control.get_node("Dialogs")
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# Dockable container methods
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# Adds a node as a tab next to an already existing panel to the dockable container
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func add_node_as_tab(node: Node, alongside_node: String) -> void:
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var dockable := get_dockable_container_ui()
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dockable.add_child(node)
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var tab = _find_tab_with_node(alongside_node, dockable)
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if not tab:
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push_error("Tab not found")
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return
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tab.insert_node(0, node) # Insert at the beginning
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if !dockable.get_tabs_visible():
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dockable.set_tabs_visible(true)
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# A hacky way to fix tabs that sometimes are not visible when an extension is loaded
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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dockable.set_tabs_visible(false)
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# Removes a node from the dockable container
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func remove_node_from_tab(node: Node) -> void:
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var dockable = Global.control.find_node("DockableContainer")
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var tab = _find_tab_with_node(node.name, dockable)
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if not tab:
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push_error("Tab not found")
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return
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tab.remove_node(node)
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node.get_parent().remove_child(node)
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node.queue_free()
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func _find_tab_with_node(node_name: String, dockable_container):
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var root = dockable_container.layout.root
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var tabs = _get_tabs_in_root(root)
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for tab in tabs:
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var idx = tab.find_name(node_name)
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if idx != -1:
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return tab
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return null
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# Returns all existing tabs inside Split resource
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func _get_tabs_in_root(parent_resource):
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var parents := [] # Resources have no get_parent_resource() so this is an alternative
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var scanned := [] # To keep track of already discovered layout_split resources
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var child_number := 0
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parents.append(parent_resource)
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var scan_target = parent_resource
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var tabs := []
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# Get children in the parent, the initial parent is the node we entered as "parent"
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while child_number < 2:
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# If parent isn't a (layout_split) resource then there is no point
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# in continuing (This is just a Sanity Check and should always pass)
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if !scan_target.has_method("get_first"):
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break
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var child_resource
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if child_number == 0:
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child_resource = scan_target.get_first() # First child
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elif child_number == 1:
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child_resource = scan_target.get_second() # Second child
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# If the child resource is a tab and it wasn't discovered before, add it to "paths"
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if child_resource.has_method("get_current_tab"):
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if !tabs.has(child_resource):
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tabs.append(child_resource)
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# If "child_resource" is another layout_split resource then we need to scan it too
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elif child_resource.has_method("get_first") and !scanned.has(child_resource):
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scanned.append(child_resource)
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parents.append(child_resource)
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scan_target = parents[-1] # Set this as the next scan target
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# Reset child_number by setting it to -1, because later it will
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# get added by "child_number += 1" to make it 0
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child_number = -1
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child_number += 1
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# If we have reached the bottom, then make the child's parent as
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# the next parent and move on to the next child in the parent
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if child_number == 2:
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scan_target = parents.pop_back()
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child_number = 0
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# If there is no parent left to get scanned
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if scan_target == null:
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return tabs
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# Menu methods
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func _get_popup_menu(menu_type: int) -> PopupMenu:
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func _get_popup_menu(menu_type: int) -> PopupMenu:
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match menu_type:
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match menu_type:
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FILE:
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FILE:
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@ -71,6 +163,7 @@ func remove_menu_item(menu_type: int, item_idx: int) -> void:
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popup_menu.remove_item(item_idx)
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popup_menu.remove_item(item_idx)
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# Tool methods
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func add_tool(
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func add_tool(
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tool_name: String,
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tool_name: String,
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display_name: String,
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display_name: String,
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@ -92,6 +185,7 @@ func remove_tool(tool_name: String) -> void:
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Tools.remove_tool(tool_class)
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Tools.remove_tool(tool_class)
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# Theme methods
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func add_theme(theme: Theme) -> void:
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func add_theme(theme: Theme) -> void:
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var themes: BoxContainer = Global.preferences_dialog.find_node("Themes")
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var themes: BoxContainer = Global.preferences_dialog.find_node("Themes")
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themes.themes.append(theme)
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themes.themes.append(theme)
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