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Minor guide and rulers performance boost

Got rid of their _process methods, Guides have input instead, and the rulers get updated when the camera zoom or offset change.
This commit is contained in:
OverloadedOrama 2020-04-20 18:52:05 +03:00
parent 06d19c8e48
commit b21455cfd0
6 changed files with 34 additions and 30 deletions

View file

@ -1,5 +1,6 @@
extends Camera2D
var tween : Tween
var zoom_min := Vector2(0.005, 0.005)
var zoom_max := Vector2.ONE
@ -7,10 +8,12 @@ var viewport_container : ViewportContainer
var mouse_pos := Vector2.ZERO
var drag := false
func _ready() -> void:
viewport_container = get_parent().get_parent()
tween = Tween.new()
add_child(tween)
tween.connect("tween_step", self, "_on_tween_step")
# Get the speed multiplier for when you've pressed
@ -117,6 +120,9 @@ func _input(event : InputEvent) -> void:
elif is_action_direction_released(event):
process_direction_action_released(event)
Global.horizontal_ruler.update()
Global.vertical_ruler.update()
# Zoom Camera
func zoom_camera(dir : int) -> void:
@ -145,3 +151,9 @@ func zoom_camera(dir : int) -> void:
offset = offset + (-0.5 * viewport_size + mouse_pos) * (prev_zoom - zoom)
if name == "Camera2D":
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"
func _on_tween_step(_object: Object, _key: NodePath, _elapsed: float, _value: Object) -> void:
Global.horizontal_ruler.update()
Global.vertical_ruler.update()

View file

@ -528,6 +528,9 @@ func camera_zoom() -> void:
Global.camera2.offset = size / 2
Global.camera_preview.offset = size / 2
Global.horizontal_ruler.update()
Global.vertical_ruler.update()
func handle_undo(action : String) -> void:
if !can_undo:
return

View file

@ -666,12 +666,16 @@ func _on_FitToFrameButton_pressed() -> void:
Global.camera.zoom = Vector2(bigger_canvas_axis, bigger_canvas_axis) / smaller_viewport_axis
Global.camera.offset = Global.canvas.size / 2
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"
Global.horizontal_ruler.update()
Global.vertical_ruler.update()
func _on_100ZoomButton_pressed() -> void:
Global.camera.zoom = Vector2.ONE
Global.camera.offset = Global.canvas.size / 2
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"
Global.horizontal_ruler.update()
Global.vertical_ruler.update()
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:

View file

@ -13,8 +13,8 @@ func _ready() -> void:
width = 0.1
default_color = Global.guide_color
# warning-ignore:unused_argument
func _process(delta : float) -> void:
func _input(_event : InputEvent):
width = Global.camera.zoom.x * 2
mouse_pos = get_local_mouse_position()
var point0 := points[0]

View file

@ -9,25 +9,10 @@ var minor_subdivision := 4
var first : Vector2
var last : Vector2
onready var _prev_camera_offset: Vector2 = Global.camera.offset
onready var _prev_camera_zoom: Vector2 = Global.camera.zoom
func _ready() -> void:
Global.main_viewport.connect("item_rect_changed", self, "update")
# warning-ignore:unused_argument
func _process(delta : float) -> void:
var mouse_pos := get_local_mouse_position()
if mouse_pos.x < RULER_WIDTH: #For double guides
mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE
else:
mouse_default_cursor_shape = Control.CURSOR_VSPLIT
if Global.camera.offset != _prev_camera_offset:
_prev_camera_offset = Global.camera.offset
update()
if Global.camera.zoom != _prev_camera_zoom:
_prev_camera_zoom = Global.camera.zoom
update()
# Code taken and modified from Godot's source code
func _draw() -> void:
@ -70,6 +55,7 @@ func _draw() -> void:
else:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
func _on_HorizontalRuler_pressed() -> void:
if !Global.show_guides:
return
@ -83,3 +69,11 @@ func _on_HorizontalRuler_pressed() -> void:
Global.canvas.add_child(guide)
Global.has_focus = false
update()
func _on_HorizontalRuler_mouse_entered() -> void:
var mouse_pos := get_local_mouse_position()
if mouse_pos.x < RULER_WIDTH: # For double guides
mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE
else:
mouse_default_cursor_shape = Control.CURSOR_VSPLIT

View file

@ -9,20 +9,10 @@ var minor_subdivision := 4
var first : Vector2
var last : Vector2
onready var _prev_camera_offset: Vector2 = Global.camera.offset
onready var _prev_camera_zoom: Vector2 = Global.camera.zoom
func _ready() -> void:
Global.main_viewport.connect("item_rect_changed", self, "update")
# warning-ignore:unused_argument
func _process(delta : float) -> void:
if Global.camera.offset != _prev_camera_offset:
_prev_camera_offset = Global.camera.offset
update()
if Global.camera.zoom != _prev_camera_zoom:
_prev_camera_zoom = Global.camera.zoom
update()
# Code taken and modified from Godot's source code
func _draw() -> void:
@ -68,6 +58,7 @@ func _draw() -> void:
else:
draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
func _on_VerticalRuler_pressed() -> void:
if !Global.show_guides:
return