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Don't change the value of can_draw in Global.dialog_open()
In Godot 4 dialogs seem to be blocking the input to the rest of the UI, so this may not be needed
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@ -805,11 +805,8 @@ func _renderer_changed(value: int) -> void:
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func dialog_open(open: bool) -> void:
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func dialog_open(open: bool) -> void:
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var dim_color := Color.WHITE
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var dim_color := Color.WHITE
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if open:
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if open:
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can_draw = false
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if dim_on_popup:
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if dim_on_popup:
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dim_color = Color(0.5, 0.5, 0.5)
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dim_color = Color(0.5, 0.5, 0.5)
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else:
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can_draw = true
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var tween := create_tween().set_trans(Tween.TRANS_LINEAR).set_ease(Tween.EASE_OUT)
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var tween := create_tween().set_trans(Tween.TRANS_LINEAR).set_ease(Tween.EASE_OUT)
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tween.tween_property(control, "modulate", dim_color, 0.1)
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tween.tween_property(control, "modulate", dim_color, 0.1)
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