1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-18 17:19:50 +00:00

Refactor scale methods of DrawingAlgos

This commit is contained in:
Emmanouil Papadeas 2024-01-23 19:52:18 +02:00
parent 8fb29f13f1
commit aca4c0bd14

View file

@ -427,39 +427,6 @@ func color_distance(c1: Color, c2: Color) -> float:
# Image effects
func scale_image(width: int, height: int, interpolation: int) -> void:
general_do_scale(width, height)
for f in Global.current_project.frames:
for i in range(f.cels.size() - 1, -1, -1):
var cel: BaseCel = f.cels[i]
if not cel is PixelCel:
continue
var sprite := Image.new()
sprite.copy_from(cel.image)
if interpolation == Interpolation.SCALE3X:
var times: Vector2 = Vector2(
ceil(width / (3.0 * sprite.get_width())),
ceil(height / (3.0 * sprite.get_height()))
)
for _j in range(max(times.x, times.y)):
sprite.copy_from(scale_3x(sprite))
sprite.resize(width, height, 0)
elif interpolation == Interpolation.CLEANEDGE:
var params := {"angle": 0, "slope": true, "cleanup": true, "preview": false}
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, clean_edge_shader, params, Vector2(width, height))
elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
var params := {"angle": 0, "preview": false}
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, omniscale_shader, params, Vector2(width, height))
else:
sprite.resize(width, height, interpolation)
Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
general_undo_scale()
func center(indices: Array) -> void:
var project: Project = Global.current_project
Global.canvas.selection.transform_content_confirm()
@ -491,6 +458,40 @@ func center(indices: Array) -> void:
project.undo_redo.commit_action()
func scale_image(width: int, height: int, interpolation: int) -> void:
var redo_data := {}
var undo_data := {}
for f in Global.current_project.frames:
for i in range(f.cels.size() - 1, -1, -1):
var cel: BaseCel = f.cels[i]
if not cel is PixelCel:
continue
var sprite := Image.new()
sprite.copy_from(cel.image)
if interpolation == Interpolation.SCALE3X:
var times: Vector2 = Vector2(
ceil(width / (3.0 * sprite.get_width())),
ceil(height / (3.0 * sprite.get_height()))
)
for _j in range(max(times.x, times.y)):
sprite.copy_from(scale_3x(sprite))
sprite.resize(width, height, 0)
elif interpolation == Interpolation.CLEANEDGE:
var params := {"angle": 0, "slope": true, "cleanup": true, "preview": false}
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, clean_edge_shader, params, Vector2(width, height))
elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
var params := {"angle": 0, "preview": false}
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, omniscale_shader, params, Vector2(width, height))
else:
sprite.resize(width, height, interpolation)
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
general_do_and_undo_scale(width, height, redo_data, undo_data)
func crop_image() -> void:
Global.canvas.selection.transform_content_confirm()
var used_rect := Rect2()
@ -514,20 +515,23 @@ func crop_image() -> void:
var width := used_rect.size.x
var height := used_rect.size.y
general_do_scale(width, height)
var redo_data := {}
var undo_data := {}
# Loop through all the cels to crop them
for f in Global.current_project.frames:
for cel in f.cels:
if not cel is PixelCel:
continue
var sprite: Image = cel.image.get_rect(used_rect)
Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
general_undo_scale()
general_do_and_undo_scale(width, height, redo_data, undo_data)
func resize_canvas(width: int, height: int, offset_x: int, offset_y: int) -> void:
general_do_scale(width, height)
var redo_data := {}
var undo_data := {}
for f in Global.current_project.frames:
for cel in f.cels:
if not cel is PixelCel:
@ -539,12 +543,15 @@ func resize_canvas(width: int, height: int, offset_x: int, offset_y: int) -> voi
Rect2(Vector2.ZERO, Global.current_project.size),
Vector2(offset_x, offset_y)
)
Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
general_undo_scale()
general_do_and_undo_scale(width, height, redo_data, undo_data)
func general_do_scale(width: int, height: int) -> void:
func general_do_and_undo_scale(
width: int, height: int, redo_data: Dictionary, undo_data: Dictionary
) -> void:
var project: Project = Global.current_project
var size := Vector2(width, height).floor()
var x_ratio = project.size.x / width
@ -567,10 +574,7 @@ func general_do_scale(width: int, height: int) -> void:
project.undo_redo.add_do_property(project, "y_symmetry_point", new_y_symmetry_point)
project.undo_redo.add_do_property(project.x_symmetry_axis, "points", new_x_symmetry_axis_points)
project.undo_redo.add_do_property(project.y_symmetry_axis, "points", new_y_symmetry_axis_points)
func general_undo_scale() -> void:
var project: Project = Global.current_project
Global.undo_redo_compress_images(redo_data, undo_data)
project.undo_redo.add_undo_property(project, "size", project.size)
project.undo_redo.add_undo_method(project.selection_map, "crop", project.size.x, project.size.y)
project.undo_redo.add_undo_property(project, "x_symmetry_point", project.x_symmetry_point)