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Fix 3DShapeEdit's property sliders not updating when modifying an object through gizmos
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1 changed files with 1 additions and 1 deletions
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@ -367,7 +367,7 @@ func _set_node_values(to_edit: Object, properties: Dictionary) -> void:
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if property_path.ends_with("v2"):
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if property_path.ends_with("v2"):
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property_path = property_path.replace("v2", "")
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property_path = property_path.replace("v2", "")
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var value = to_edit.get_indexed(property_path)
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var value = to_edit.get_indexed(property_path)
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if not is_instance_valid(value):
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if value == null:
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continue
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continue
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if "scale" in prop:
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if "scale" in prop:
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value *= 100
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value *= 100
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