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Removed frame_changed method from Canvas.gd
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@ -6,7 +6,7 @@ var current_layer_index := 0
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var location := Vector2.ZERO
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var size := Vector2(64, 64)
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var fill_color := Color(0, 0, 0, 0)
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var frame := 0 setget frame_changed
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var frame := 0
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var current_pixel := Vector2.ZERO # pretty much same as mouse_pos, but can be accessed externally
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var previous_mouse_pos := Vector2.ZERO
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var previous_mouse_pos_for_lines := Vector2.ZERO
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@ -496,11 +496,6 @@ func update_texture(layer_index : int) -> void:
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frame_texture_rect = Global.find_node_by_name(Global.layers[layer_index][2].get_child(frame),"FrameTexture")
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frame_texture_rect.texture = layers[layer_index][1]
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func frame_changed(value : int) -> void:
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frame = value
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# if frame_button:
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# frame_button.get_node("FrameButton").frame = frame
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# frame_button.get_node("FrameID").text = str(frame + 1)
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func get_layer_container(layer_index : int) -> LayerContainer:
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for container in Global.vbox_layer_container.get_children():
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@ -2,8 +2,6 @@ class_name LayerContainer
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extends Button
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var i := 0
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# warning-ignore:unused_class_variable
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var currently_selected := false
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var visibility_button : BaseButton
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var label : Label
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var line_edit : LineEdit
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