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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Change audio cel textures for the cels where audio is playing
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parent
f398a6159c
commit
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@ -8,6 +8,7 @@ signal serialized(dict: Dictionary)
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signal about_to_deserialize(dict: Dictionary)
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signal resized
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signal timeline_updated
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signal fps_changed
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const INDEXED_MODE := Image.FORMAT_MAX + 1
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@ -65,7 +66,10 @@ var brushes: Array[Image] = []
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var reference_images: Array[ReferenceImage] = []
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var reference_index: int = -1 # The currently selected index ReferenceImage
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var vanishing_points := [] ## Array of Vanishing Points
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var fps := 6.0
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var fps := 6.0:
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set(value):
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fps = value
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fps_changed.emit()
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var user_data := "" ## User defined data, set in the project properties.
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var x_symmetry_point: float
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@ -31,6 +31,9 @@ func _ready() -> void:
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popup_menu.add_item("Unlink Cels")
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elif cel is GroupCel:
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transparent_checker.visible = false
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elif cel is AudioCel:
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_is_playing_audio()
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Global.current_project.fps_changed.connect(_is_playing_audio)
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func _notification(what: int) -> void:
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@ -66,6 +69,7 @@ func button_setup() -> void:
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var base_layer := Global.current_project.layers[layer]
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tooltip_text = tr("Frame: %s, Layer: %s") % [frame + 1, base_layer.name]
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if cel is not AudioCel:
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cel_texture.texture = cel.image_texture
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if is_instance_valid(linked):
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linked.visible = cel.link_set != null
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@ -396,3 +400,13 @@ func _sort_cel_indices_by_frame(a: Array, b: Array) -> bool:
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if frame_a < frame_b:
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return true
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return false
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func _is_playing_audio() -> void:
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var layer := Global.current_project.layers[layer] as AudioLayer
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var audio_length := layer.audio.get_length()
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var final_frame := audio_length * Global.current_project.fps
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if frame < final_frame:
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cel_texture.texture = preload("res://assets/graphics/icons/icon.png")
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else:
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cel_texture.texture = null
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@ -74,7 +74,6 @@ grow_vertical = 2
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[node name="PopupMenu" type="PopupMenu" parent="."]
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item_count = 1
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item_0/text = "Properties"
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item_0/id = 0
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[connection signal="pressed" from="." to="." method="_on_CelButton_pressed"]
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[connection signal="id_pressed" from="PopupMenu" to="." method="_on_PopupMenu_id_pressed"]
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