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Change the background left & right colors of tool buttons in code
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@ -253,6 +253,8 @@ func _ready() -> void:
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func add_tool_button(t: Tool) -> void:
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func add_tool_button(t: Tool) -> void:
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var tool_button: BaseButton = _tool_button_scene.instance()
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var tool_button: BaseButton = _tool_button_scene.instance()
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tool_button.name = t.name
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tool_button.name = t.name
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tool_button.get_node("BackgroundLeft").modulate = Global.left_tool_color
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tool_button.get_node("BackgroundRight").modulate = Global.right_tool_color
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tool_button.get_node("ToolIcon").texture = t.icon
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tool_button.get_node("ToolIcon").texture = t.icon
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tool_button.hint_tooltip = t.generate_hint_tooltip()
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tool_button.hint_tooltip = t.generate_hint_tooltip()
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t.button_node = tool_button
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t.button_node = tool_button
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@ -19,7 +19,6 @@ __meta__ = {
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[node name="BackgroundLeft" type="NinePatchRect" parent="."]
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[node name="BackgroundLeft" type="NinePatchRect" parent="."]
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visible = false
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visible = false
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modulate = Color( 0, 0.52549, 0.811765, 1 )
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_right = 12.0
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margin_right = 12.0
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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@ -34,7 +33,6 @@ __meta__ = {
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[node name="BackgroundRight" type="NinePatchRect" parent="."]
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[node name="BackgroundRight" type="NinePatchRect" parent="."]
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visible = false
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visible = false
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modulate = Color( 0.992157, 0.427451, 0.0784314, 1 )
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 24.0
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margin_left = 24.0
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margin_top = 24.0
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margin_top = 24.0
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