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Refactor CelTileMap to eventually support alternative tiles

Such as rotated and flipped tiles
This commit is contained in:
Emmanouil Papadeas 2024-11-26 03:36:53 +02:00
parent 610d2deb27
commit a696db3fc0
4 changed files with 57 additions and 31 deletions

View file

@ -8,12 +8,10 @@ var tileset: TileSetCustom:
tileset.updated.disconnect(_on_tileset_updated) tileset.updated.disconnect(_on_tileset_updated)
tileset = value tileset = value
if is_instance_valid(tileset): if is_instance_valid(tileset):
indices_x = ceili(float(get_image().get_width()) / tileset.tile_size.x) _resize_indices(get_image().get_size())
indices_y = ceili(float(get_image().get_height()) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
if not tileset.updated.is_connected(_on_tileset_updated): if not tileset.updated.is_connected(_on_tileset_updated):
tileset.updated.connect(_on_tileset_updated) tileset.updated.connect(_on_tileset_updated)
var indices := PackedInt32Array() var indices: Array[Tile]
var indices_x: int var indices_x: int
var indices_y: int var indices_y: int
## Dictionary of [int] and an [Array] of [bool] ([member TileSetPanel.placing_tiles]) ## Dictionary of [int] and an [Array] of [bool] ([member TileSetPanel.placing_tiles])
@ -27,6 +25,22 @@ var undo_redo_modes := {}
var editing_images := {} var editing_images := {}
class Tile:
var index := 0
var flip_h := false
var flip_v := false
var transpose := false
func serialize() -> Dictionary:
return {"index": index, "flip_h": flip_h, "flip_v": flip_v, "transpose": transpose}
func deserialize(dict: Dictionary) -> void:
index = dict.get("index", index)
flip_h = dict.get("flip_h", flip_h)
flip_v = dict.get("flip_v", flip_v)
transpose = dict.get("transpose", transpose)
func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> void: func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> void:
super._init(_image, _opacity) super._init(_image, _opacity)
tileset = _tileset tileset = _tileset
@ -35,7 +49,7 @@ func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> v
func set_index(tile_position: int, index: int) -> void: func set_index(tile_position: int, index: int) -> void:
index = clampi(index, 0, tileset.tiles.size() - 1) index = clampi(index, 0, tileset.tiles.size() - 1)
tileset.tiles[index].times_used += 1 tileset.tiles[index].times_used += 1
indices[tile_position] = index indices[tile_position].index = index
update_cel_portion(tile_position) update_cel_portion(tile_position)
Global.canvas.queue_redraw() Global.canvas.queue_redraw()
@ -52,11 +66,11 @@ func update_tileset(undo: bool) -> void:
var coords := get_tile_coords(i) var coords := get_tile_coords(i)
var rect := Rect2i(coords, tileset.tile_size) var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect) var image_portion := image.get_region(rect)
var index := indices[i] var index := indices[i].index
if index >= tileset.tiles.size(): if index >= tileset.tiles.size():
printerr("Tile at position ", i, ", mapped to ", index, " is out of bounds!") printerr("Tile at position ", i, ", mapped to ", index, " is out of bounds!")
index = 0 index = 0
indices[i] = 0 indices[i].index = 0
var current_tile := tileset.tiles[index] var current_tile := tileset.tiles[index]
if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL: if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
if image_portion.is_invisible(): if image_portion.is_invisible():
@ -65,7 +79,7 @@ func update_tileset(undo: bool) -> void:
# If the tileset is empty, only then add a new tile. # If the tileset is empty, only then add a new tile.
if tileset.tiles.size() <= 1: if tileset.tiles.size() <= 1:
tileset.add_tile(image_portion, self, tile_editing_mode) tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i] = tileset.tiles.size() - 1 indices[i].index = tileset.tiles.size() - 1
continue continue
if image_portion.get_data() != current_tile.image.get_data(): if image_portion.get_data() != current_tile.image.get_data():
tileset.replace_tile_at(image_portion, index, self) tileset.replace_tile_at(image_portion, index, self)
@ -78,12 +92,12 @@ func update_tileset(undo: bool) -> void:
for j in range(1, tileset.tiles.size()): for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j] var tile := tileset.tiles[j]
if image_portion.get_data() == tile.image.get_data(): if image_portion.get_data() == tile.image.get_data():
indices[i] = j indices[i].index = j
found_tile = true found_tile = true
break break
if not found_tile: if not found_tile:
tileset.add_tile(image_portion, self, tile_editing_mode) tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i] = tileset.tiles.size() - 1 indices[i].index = tileset.tiles.size() - 1
if undo: if undo:
var tile_removed := tileset.remove_unused_tiles(self) var tile_removed := tileset.remove_unused_tiles(self)
if tile_removed: if tile_removed:
@ -127,11 +141,11 @@ func update_tileset(undo: bool) -> void:
## The mapped tile does not exist in the tileset anymore. ## The mapped tile does not exist in the tileset anymore.
## Simply replace the old tile with the new one, do not change its index. ## Simply replace the old tile with the new one, do not change its index.
func handle_auto_editing_mode(i: int, image_portion: Image) -> void: func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
var index := indices[i] var index := indices[i].index
var current_tile := tileset.tiles[index] var current_tile := tileset.tiles[index]
if image_portion.is_invisible(): if image_portion.is_invisible():
# Case 0: The portion is transparent. # Case 0: The portion is transparent.
indices[i] = 0 indices[i].index = 0
if index > 0: if index > 0:
# Case 0.5: The portion is transparent and mapped to a tile. # Case 0.5: The portion is transparent and mapped to a tile.
var is_removed := tileset.unuse_tile_at_index(index, self) var is_removed := tileset.unuse_tile_at_index(index, self)
@ -145,12 +159,12 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# Case 1: The portion is not mapped already, # Case 1: The portion is not mapped already,
# and it exists in the tileset as a tile. # and it exists in the tileset as a tile.
tileset.tiles[index_in_tileset].times_used += 1 tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset indices[i].index = index_in_tileset
else: else:
# Case 2: The portion is not mapped already, # Case 2: The portion is not mapped already,
# and it does not exist in the tileset. # and it does not exist in the tileset.
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO) tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i] = tileset.tiles.size() - 1 indices[i].index = tileset.tiles.size() - 1
else: # If the portion is already mapped. else: # If the portion is already mapped.
if image_portion.get_data() == current_tile.image.get_data(): if image_portion.get_data() == current_tile.image.get_data():
# Case 3: The portion is mapped and it did not change. # Case 3: The portion is mapped and it did not change.
@ -161,13 +175,13 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# Case 4: The portion is mapped and it exists in the tileset as a tile, # Case 4: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile still exists in the tileset. # and the currently mapped tile still exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1 tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset indices[i].index = index_in_tileset
tileset.unuse_tile_at_index(index, self) tileset.unuse_tile_at_index(index, self)
else: else:
# Case 5: The portion is mapped and it exists in the tileset as a tile, # Case 5: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset. # and the currently mapped tile no longer exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1 tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset indices[i].index = index_in_tileset
tileset.remove_tile_at_index(index, self) tileset.remove_tile_at_index(index, self)
# Re-index all indices that are after the deleted one. # Re-index all indices that are after the deleted one.
re_index_tiles_after_index(index) re_index_tiles_after_index(index)
@ -178,7 +192,7 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# and the currently mapped tile still exists in the tileset. # and the currently mapped tile still exists in the tileset.
tileset.unuse_tile_at_index(index, self) tileset.unuse_tile_at_index(index, self)
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO) tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i] = tileset.tiles.size() - 1 indices[i].index = tileset.tiles.size() - 1
else: else:
# Case 7: The portion is mapped and it does not # Case 7: The portion is mapped and it does not
# exist in the tileset as a tile, # exist in the tileset as a tile,
@ -190,16 +204,16 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
## by reducing their value by one. ## by reducing their value by one.
func re_index_tiles_after_index(index: int) -> void: func re_index_tiles_after_index(index: int) -> void:
for i in indices.size(): for i in indices.size():
var tmp_index := indices[i] var tmp_index := indices[i].index
if tmp_index >= index: if tmp_index >= index:
indices[i] -= 1 indices[i].index -= 1
func update_cel_portion(tile_position: int) -> void: func update_cel_portion(tile_position: int) -> void:
var coords := get_tile_coords(tile_position) var coords := get_tile_coords(tile_position)
var rect := Rect2i(coords, tileset.tile_size) var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect) var image_portion := image.get_region(rect)
var index := indices[tile_position] var index := indices[tile_position].index
var current_tile := tileset.tiles[index] var current_tile := tileset.tiles[index]
if image_portion.get_data() != current_tile.image.get_data(): if image_portion.get_data() != current_tile.image.get_data():
var tile_size := current_tile.image.get_size() var tile_size := current_tile.image.get_size()
@ -235,15 +249,23 @@ func re_index_all_tiles() -> void:
var rect := Rect2i(coords, tileset.tile_size) var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect) var image_portion := image.get_region(rect)
if image_portion.is_invisible(): if image_portion.is_invisible():
indices[i] = 0 indices[i].index = 0
continue continue
for j in range(1, tileset.tiles.size()): for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j] var tile := tileset.tiles[j]
if image_portion.get_data() == tile.image.get_data(): if image_portion.get_data() == tile.image.get_data():
indices[i] = j indices[i].index = j
break break
func _resize_indices(new_size: Vector2i) -> void:
indices_x = ceili(float(new_size.x) / tileset.tile_size.x)
indices_y = ceili(float(new_size.y) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
for i in indices.size():
indices[i] = Tile.new()
func _is_redo() -> bool: func _is_redo() -> bool:
return Global.control.redone return Global.control.redone
@ -274,7 +296,7 @@ func update_texture(undo := false) -> void:
return return
for i in indices.size(): for i in indices.size():
var index := indices[i] var index := indices[i].index
var coords := get_tile_coords(i) var coords := get_tile_coords(i)
var rect := Rect2i(coords, tileset.tile_size) var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect) var image_portion := image.get_region(rect)
@ -299,9 +321,7 @@ func update_texture(undo := false) -> void:
func size_changed(new_size: Vector2i) -> void: func size_changed(new_size: Vector2i) -> void:
indices_x = ceili(float(new_size.x) / tileset.tile_size.x) _resize_indices(new_size)
indices_y = ceili(float(new_size.y) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
re_index_all_tiles() re_index_all_tiles()
@ -319,13 +339,19 @@ func on_undo_redo(undo: bool) -> void:
func serialize() -> Dictionary: func serialize() -> Dictionary:
var dict := super.serialize() var dict := super.serialize()
dict["tile_indices"] = indices var tile_indices := []
tile_indices.resize(indices.size())
for i in tile_indices.size():
tile_indices[i] = indices[i].serialize()
dict["tile_indices"] = tile_indices
return dict return dict
func deserialize(dict: Dictionary) -> void: func deserialize(dict: Dictionary) -> void:
super.deserialize(dict) super.deserialize(dict)
indices = dict.get("tile_indices") var tile_indices = dict.get("tile_indices")
for i in tile_indices.size():
indices[i].deserialize(tile_indices[i])
func get_class_name() -> String: func get_class_name() -> String:

View file

@ -365,7 +365,7 @@ func _pick_color(pos: Vector2i) -> void:
if is_placing_tiles(): if is_placing_tiles():
var tile_position := get_tile_position(pos) var tile_position := get_tile_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position]) Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
return return
var image := Image.new() var image := Image.new()
image.copy_from(_get_draw_image()) image.copy_from(_get_draw_image())

View file

@ -68,7 +68,7 @@ func _pick_color(pos: Vector2i) -> void:
if is_placing_tiles(): if is_placing_tiles():
var tile_position := get_tile_position(pos) var tile_position := get_tile_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position]) Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
return return
var image := Image.new() var image := Image.new()
image.copy_from(_get_draw_image()) image.copy_from(_get_draw_image())

View file

@ -13,5 +13,5 @@ func _draw() -> void:
for i in tilemap_cel.indices.size(): for i in tilemap_cel.indices.size():
var pos := tilemap_cel.get_tile_coords(i) var pos := tilemap_cel.get_tile_coords(i)
pos.y += tilemap_cel.tileset.tile_size.y pos.y += tilemap_cel.tileset.tile_size.y
var text := str(tilemap_cel.indices[i]) var text := str(tilemap_cel.indices[i].index)
draw_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10) draw_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)