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Changed default cursor shape for the rulers, to indicate that they are interactive
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2 changed files with 7 additions and 0 deletions
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@ -806,6 +806,7 @@ margin_right = 704.0
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margin_bottom = 16.0
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margin_bottom = 16.0
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rect_min_size = Vector2( 0, 16 )
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rect_min_size = Vector2( 0, 16 )
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focus_mode = 0
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focus_mode = 0
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mouse_default_cursor_shape = 15
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custom_styles/hover = ExtResource( 12 )
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custom_styles/hover = ExtResource( 12 )
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custom_styles/pressed = ExtResource( 12 )
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custom_styles/pressed = ExtResource( 12 )
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custom_styles/focus = ExtResource( 12 )
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custom_styles/focus = ExtResource( 12 )
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@ -826,6 +827,7 @@ margin_right = 16.0
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margin_bottom = 462.0
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margin_bottom = 462.0
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rect_min_size = Vector2( 16, 0 )
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rect_min_size = Vector2( 16, 0 )
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focus_mode = 0
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focus_mode = 0
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mouse_default_cursor_shape = 14
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size_flags_horizontal = 0
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size_flags_horizontal = 0
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size_flags_vertical = 3
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size_flags_vertical = 3
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custom_styles/hover = ExtResource( 12 )
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custom_styles/hover = ExtResource( 12 )
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@ -12,6 +12,11 @@ var last : Vector2
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# warning-ignore:unused_argument
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# warning-ignore:unused_argument
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func _process(delta : float) -> void:
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func _process(delta : float) -> void:
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update()
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update()
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var mouse_pos := get_local_mouse_position()
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if mouse_pos.x < RULER_WIDTH: #For double guides
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mouse_default_cursor_shape = Control.CURSOR_BDIAGSIZE
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else:
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mouse_default_cursor_shape = Control.CURSOR_HSPLIT
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#Code taken and modified from Godot's source code
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#Code taken and modified from Godot's source code
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func _draw() -> void:
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func _draw() -> void:
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