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only redraw TimelineSeconds when needed

This commit is contained in:
Martin Zabinski 2019-12-27 14:26:54 +01:00
parent f81ef37e92
commit 9c7b90bb96

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@ -9,9 +9,6 @@ var minor_subdivision := 3
var first : Vector2 var first : Vector2
var last : Vector2 var last : Vector2
# warning-ignore:unused_argument
func _process(delta : float) -> void:
update()
#Code taken and modified from Godot's source code #Code taken and modified from Godot's source code
func _draw() -> void: func _draw() -> void: