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Delete SelectionMap.gd

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NIyue 2024-11-21 19:08:53 +08:00 committed by GitHub
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class_name SelectionMap
extends Image
const INVERT_SHADER := preload("res://src/Shaders/Effects/Invert.gdshader")
const OUTLINE_INLINE_SHADER := preload("res://src/Shaders/Effects/OutlineInline.gdshader")
func is_pixel_selected(pixel: Vector2i, calculate_offset := true) -> bool:
var selection_position: Vector2i = Global.canvas.selection.big_bounding_rectangle.position
if calculate_offset:
if selection_position.x < 0:
pixel.x -= selection_position.x
if selection_position.y < 0:
pixel.y -= selection_position.y
if pixel.x < 0 or pixel.y < 0 or pixel.x >= get_width() or pixel.y >= get_height():
return false
var selected: bool = get_pixelv(pixel).a > 0
return selected
func get_nearest_position(pixel: Vector2i) -> Vector2i:
if Global.canvas.selection.flag_tilemode:
# functions more or less the same way as the tilemode
var size := Global.current_project.size
var selection_rect := get_used_rect()
var start_x := selection_rect.position.x - selection_rect.size.x
var end_x := selection_rect.position.x + 2 * selection_rect.size.x
var start_y := selection_rect.position.y - selection_rect.size.y
var end_y := selection_rect.position.y + 2 * selection_rect.size.y
for x in range(start_x, end_x, selection_rect.size.x):
for y in range(start_y, end_y, selection_rect.size.y):
var test_image := Image.create(size.x, size.y, false, Image.FORMAT_LA8)
test_image.blit_rect(self, selection_rect, Vector2(x, y))
if (
pixel.x < 0
or pixel.y < 0
or pixel.x >= test_image.get_width()
or pixel.y >= test_image.get_height()
):
continue
var selected: bool = test_image.get_pixelv(pixel).a > 0
if selected:
var offset := Vector2i(x, y) - selection_rect.position
return offset
return Vector2i.ZERO
else:
return Vector2i.ZERO
func get_point_in_tile_mode(pixel: Vector2i) -> Array[Vector2i]:
var result: Array[Vector2i] = []
if Global.canvas.selection.flag_tilemode:
var selection_rect := get_used_rect()
var start_x := selection_rect.position.x - selection_rect.size.x
var end_x := selection_rect.position.x + 2 * selection_rect.size.x
var start_y := selection_rect.position.y - selection_rect.size.y
var end_y := selection_rect.position.y + 2 * selection_rect.size.y
for x in range(start_x, end_x, selection_rect.size.x):
for y in range(start_y, end_y, selection_rect.size.y):
result.append(Vector2i(x, y) + pixel - selection_rect.position)
else:
result.append(pixel)
return result
func get_canon_position(position: Vector2i) -> Vector2i:
if Global.canvas.selection.flag_tilemode:
return position - get_nearest_position(position)
else:
return position
func select_pixel(pixel: Vector2i, select := true) -> void:
if select:
set_pixelv(pixel, Color(1, 1, 1, 1))
else:
set_pixelv(pixel, Color(0))
func select_all() -> void:
fill(Color(1, 1, 1, 1))
func clear() -> void:
fill(Color(0))
func invert() -> void:
var params := {"red": true, "green": true, "blue": true, "alpha": true}
var gen := ShaderImageEffect.new()
gen.generate_image(self, INVERT_SHADER, params, get_size())
## Returns a copy of itself that is cropped to [param size].
## Used for when the selection map is bigger than the [Project] size.
func return_cropped_copy(size: Vector2i) -> SelectionMap:
var selection_map_copy := SelectionMap.new()
selection_map_copy.copy_from(self)
var diff := Vector2i.ZERO
var selection_position: Vector2i = Global.canvas.selection.big_bounding_rectangle.position
if selection_position.x < 0:
diff.x += selection_position.x
if selection_position.y < 0:
diff.y += selection_position.y
if diff != Vector2i.ZERO:
# If there are pixels out of bounds on the negative side (left & up),
# move them before resizing
selection_map_copy.fill(Color(0))
selection_map_copy.blit_rect(self, Rect2i(Vector2i.ZERO, get_size()), diff)
selection_map_copy.crop(size.x, size.y)
return selection_map_copy
func move_bitmap_values(project: Project, move_offset := true) -> void:
var size := project.size
var selection_node = Global.canvas.selection
var selection_position: Vector2i = selection_node.big_bounding_rectangle.position
var selection_end: Vector2i = selection_node.big_bounding_rectangle.end
var selection_rect := get_used_rect()
var smaller_image := get_region(selection_rect)
clear()
var dst := selection_position
var x_diff := selection_end.x - size.x
var y_diff := selection_end.y - size.y
var nw := maxi(size.x, size.x + x_diff)
var nh := maxi(size.y, size.y + y_diff)
if selection_position.x < 0:
nw -= selection_position.x
if move_offset:
project.selection_offset.x = selection_position.x
dst.x = 0
else:
if move_offset:
project.selection_offset.x = 0
if selection_position.y < 0:
nh -= selection_position.y
if move_offset:
project.selection_offset.y = selection_position.y
dst.y = 0
else:
if move_offset:
project.selection_offset.y = 0
if nw <= size.x:
nw = size.x
if nh <= size.y:
nh = size.y
crop(nw, nh)
blit_rect(smaller_image, Rect2i(Vector2i.ZERO, Vector2i(nw, nh)), dst)
func resize_bitmap_values(
project: Project, new_size: Vector2i, flip_hor: bool, flip_ver: bool
) -> void:
var size := project.size
var selection_node: Node2D = Global.canvas.selection
var selection_position: Vector2i = selection_node.big_bounding_rectangle.position
var dst := selection_position
var new_bitmap_size := size
new_bitmap_size.x = maxi(size.x, absi(selection_position.x) + new_size.x)
new_bitmap_size.y = maxi(size.y, absi(selection_position.y) + new_size.y)
var selection_rect := get_used_rect()
var smaller_image := get_region(selection_rect)
if selection_position.x <= 0:
project.selection_offset.x = selection_position.x
dst.x = 0
else:
project.selection_offset.x = 0
if selection_position.y <= 0:
project.selection_offset.y = selection_position.y
dst.y = 0
else:
project.selection_offset.y = 0
clear()
var is_ellipse_select := true
var w := smaller_image.get_width()
var h := smaller_image.get_height()
var ellipse_select := DrawingAlgos.get_ellipse_points(Vector2.ZERO, Vector2i(w,h))
var x_min := []
var x_max := []
x_min.resize(h)
x_max.resize(h)
# Determine x_min and x_max of y
for i in ellipse_select.size()/2:
i*=2
var y := ellipse_select[i].y
var xmin := ellipse_select[i].x if ellipse_select[i].x < ellipse_select[i+1].x else ellipse_select[i+1].x
var xmax := ellipse_select[i].x if ellipse_select[i].x >= ellipse_select[i+1].x else ellipse_select[i+1].x
if x_min[y] == null && x_max[y] == null:
x_min[y] = xmin
x_max[y] = xmax
else:
if x_min[y] != null && x_min[y] > xmin:
x_min[y] = xmin
if x_max[y] != null && x_max[y] < xmax:
x_max[y] = xmax
# Determine whether the selection is an ellipse selection
for y in range(h):
if !is_ellipse_select:
break
for x in range(w):
if smaller_image.get_pixel(x,y) == Color(1,1,1,1) && (x < x_min[y] || x > x_max[y]):
is_ellipse_select = false
break
# if selection is an ellipse selection, resized as standard ellipse
if !is_ellipse_select:
smaller_image.resize(new_size.x, new_size.y, Image.INTERPOLATE_BILINEAR)
else:
var resized_img := Image.create(new_size.x, new_size.y, false, smaller_image.get_format())
var new_ellipse_select := DrawingAlgos.get_ellipse_points_filled(Vector2.ZERO, Vector2i(new_size.x,new_size.y))
for p in new_ellipse_select:
resized_img.set_pixel(p.x, p.y, Color(1, 1, 1, 1))
smaller_image = resized_img
if flip_hor:
smaller_image.flip_x()
if flip_ver:
smaller_image.flip_y()
if new_bitmap_size != size:
crop(new_bitmap_size.x, new_bitmap_size.y)
blit_rect(smaller_image, Rect2i(Vector2i.ZERO, new_bitmap_size), dst)
func expand(width: int, brush: int) -> void:
var params := {
"color": Color(1, 1, 1, 1),
"width": width,
"brush": brush,
}
var gen := ShaderImageEffect.new()
gen.generate_image(self, OUTLINE_INLINE_SHADER, params, get_size())
func shrink(width: int, brush: int) -> void:
var params := {
"color": Color(0),
"width": width,
"brush": brush,
"inside": true,
}
var gen := ShaderImageEffect.new()
gen.generate_image(self, OUTLINE_INLINE_SHADER, params, get_size())
func border(width: int, brush: int) -> void:
var params := {
"color": Color(1, 1, 1, 1),
"width": width,
"brush": brush,
"inside": true,
"keep_border_only": true,
}
var gen := ShaderImageEffect.new()
gen.generate_image(self, OUTLINE_INLINE_SHADER, params, get_size())