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Remove Global.find_node_by_name()

Use the built-in find_node() method instead.
This commit is contained in:
Manolis Papadeas 2021-06-26 14:01:07 +03:00
parent 60cdab4681
commit 98d41fca14
7 changed files with 84 additions and 99 deletions

View file

@ -211,27 +211,27 @@ func _ready() -> void:
image_clipboard = Image.new() image_clipboard = Image.new()
Input.set_custom_mouse_cursor(cursor_image, Input.CURSOR_CROSS, Vector2(15, 15)) Input.set_custom_mouse_cursor(cursor_image, Input.CURSOR_CROSS, Vector2(15, 15))
var root = get_tree().get_root() var root : Node = get_tree().get_root()
control = find_node_by_name(root, "Control") control = root.get_node("Control")
top_menu_container = find_node_by_name(control, "TopMenuContainer") top_menu_container = control.find_node("TopMenuContainer")
left_cursor = find_node_by_name(root, "LeftCursor") left_cursor = control.find_node("LeftCursor")
right_cursor = find_node_by_name(root, "RightCursor") right_cursor = control.find_node("RightCursor")
canvas = find_node_by_name(root, "Canvas") canvas = control.find_node("Canvas")
tabs = find_node_by_name(root, "Tabs") tabs = control.find_node("Tabs")
main_viewport = find_node_by_name(root, "ViewportContainer") main_viewport = control.find_node("ViewportContainer")
second_viewport = find_node_by_name(root, "ViewportContainer2") second_viewport = control.find_node("ViewportContainer2")
small_preview_viewport = find_node_by_name(root, "PreviewViewportContainer") small_preview_viewport = control.find_node("PreviewViewportContainer")
camera = find_node_by_name(main_viewport, "Camera2D") camera = main_viewport.find_node("Camera2D")
camera2 = find_node_by_name(root, "Camera2D2") camera2 = control.find_node("Camera2D2")
camera_preview = find_node_by_name(root, "CameraPreview") camera_preview = control.find_node("CameraPreview")
horizontal_ruler = find_node_by_name(root, "HorizontalRuler") horizontal_ruler = control.find_node("HorizontalRuler")
vertical_ruler = find_node_by_name(root, "VerticalRuler") vertical_ruler = control.find_node("VerticalRuler")
transparent_checker = find_node_by_name(root, "TransparentChecker") transparent_checker = control.find_node("TransparentChecker")
cursor_position_label = find_node_by_name(root, "CursorPosition") cursor_position_label = control.find_node("CursorPosition")
zoom_level_label = find_node_by_name(root, "ZoomLevel") zoom_level_label = control.find_node("ZoomLevel")
tool_panel = control.find_node("ToolPanel") tool_panel = control.find_node("ToolPanel")
right_panel = control.find_node("RightPanel") right_panel = control.find_node("RightPanel")
@ -273,72 +273,59 @@ func _ready() -> void:
panel_layout_submenu.hide_on_checkable_item_selection = false panel_layout_submenu.hide_on_checkable_item_selection = false
panel_layout_submenu.set_item_checked(panel_layout, true) panel_layout_submenu.set_item_checked(panel_layout, true)
new_image_dialog = find_node_by_name(root, "CreateNewImage") new_image_dialog = control.find_node("CreateNewImage")
open_sprites_dialog = find_node_by_name(root, "OpenSprite") open_sprites_dialog = control.find_node("OpenSprite")
save_sprites_dialog = find_node_by_name(root, "SaveSprite") save_sprites_dialog = control.find_node("SaveSprite")
save_sprites_html5_dialog = find_node_by_name(root, "SaveSpriteHTML5") save_sprites_html5_dialog = control.find_node("SaveSpriteHTML5")
export_dialog = find_node_by_name(root, "ExportDialog") export_dialog = control.find_node("ExportDialog")
preferences_dialog = find_node_by_name(root, "PreferencesDialog") preferences_dialog = control.find_node("PreferencesDialog")
unsaved_changes_dialog = find_node_by_name(root, "UnsavedCanvasDialog") unsaved_changes_dialog = control.find_node("UnsavedCanvasDialog")
color_switch_button = find_node_by_name(root, "ColorSwitch") color_switch_button = control.find_node("ColorSwitch")
brushes_popup = find_node_by_name(root, "BrushesPopup") brushes_popup = control.find_node("BrushesPopup")
patterns_popup = find_node_by_name(root, "PatternsPopup") patterns_popup = control.find_node("PatternsPopup")
animation_timeline = find_node_by_name(root, "AnimationTimeline") animation_timeline = control.find_node("AnimationTimeline")
frame_properties = find_node_by_name(root, "FrameProperties") frame_properties = control.find_node("FrameProperties")
layers_container = find_node_by_name(animation_timeline, "LayersContainer") layers_container = animation_timeline.find_node("LayersContainer")
frames_container = find_node_by_name(animation_timeline, "FramesContainer") frames_container = animation_timeline.find_node("FramesContainer")
animation_timer = find_node_by_name(animation_timeline, "AnimationTimer") animation_timer = animation_timeline.find_node("AnimationTimer")
frame_ids = find_node_by_name(animation_timeline, "FrameIDs") frame_ids = animation_timeline.find_node("FrameIDs")
current_frame_mark_label = find_node_by_name(control, "CurrentFrameMark") current_frame_mark_label = control.find_node("CurrentFrameMark")
onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning") onion_skinning_button = animation_timeline.find_node("OnionSkinning")
loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim") loop_animation_button = animation_timeline.find_node("LoopAnim")
play_forward = find_node_by_name(animation_timeline, "PlayForward") play_forward = animation_timeline.find_node("PlayForward")
play_backwards = find_node_by_name(animation_timeline, "PlayBackwards") play_backwards = animation_timeline.find_node("PlayBackwards")
tag_container = find_node_by_name(animation_timeline, "TagContainer") tag_container = animation_timeline.find_node("TagContainer")
tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog") tag_dialog = animation_timeline.find_node("FrameTagDialog")
remove_frame_button = find_node_by_name(animation_timeline, "DeleteFrame") remove_frame_button = animation_timeline.find_node("DeleteFrame")
move_left_frame_button = find_node_by_name(animation_timeline, "MoveLeft") move_left_frame_button = animation_timeline.find_node("MoveLeft")
move_right_frame_button = find_node_by_name(animation_timeline, "MoveRight") move_right_frame_button = animation_timeline.find_node("MoveRight")
remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer") remove_layer_button = animation_timeline.find_node("RemoveLayer")
move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer") move_up_layer_button = animation_timeline.find_node("MoveUpLayer")
move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer") move_down_layer_button = animation_timeline.find_node("MoveDownLayer")
merge_down_layer_button = find_node_by_name(animation_timeline, "MergeDownLayer") merge_down_layer_button = animation_timeline.find_node("MergeDownLayer")
layer_opacity_slider = find_node_by_name(animation_timeline, "OpacitySlider") layer_opacity_slider = animation_timeline.find_node("OpacitySlider")
layer_opacity_spinbox = find_node_by_name(animation_timeline, "OpacitySpinBox") layer_opacity_spinbox = animation_timeline.find_node("OpacitySpinBox")
preview_zoom_slider = find_node_by_name(root, "PreviewZoomSlider") preview_zoom_slider = control.find_node("PreviewZoomSlider")
palette_panel = find_node_by_name(root, "PalettePanel") palette_panel = control.find_node("PalettePanel")
error_dialog = find_node_by_name(root, "ErrorDialog") error_dialog = control.find_node("ErrorDialog")
quit_dialog = find_node_by_name(root, "QuitDialog") quit_dialog = control.find_node("QuitDialog")
quit_and_save_dialog = find_node_by_name(root, "QuitAndSaveDialog") quit_and_save_dialog = control.find_node("QuitAndSaveDialog")
projects.append(Project.new()) projects.append(Project.new())
projects[0].layers.append(Layer.new()) projects[0].layers.append(Layer.new())
current_project = projects[0] current_project = projects[0]
# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root : Node, node_name : String) -> Node:
if root.get_name() == node_name:
return root
for child in root.get_children():
if child.get_name() == node_name:
return child
var found = find_node_by_name(child, node_name)
if found:
return found
return null
func notification_label(text : String) -> void: func notification_label(text : String) -> void:
var notification : Label = load("res://src/UI/NotificationLabel.tscn").instance() var notification : Label = load("res://src/UI/NotificationLabel.tscn").instance()
notification.text = tr(text) notification.text = tr(text)
@ -478,8 +465,7 @@ func change_button_texturerect(texture_button : TextureRect, new_file_name : Str
func update_hint_tooltips() -> void: func update_hint_tooltips() -> void:
var root = control var tool_buttons = control.find_node("ToolButtons")
var tool_buttons = root.find_node("ToolButtons")
var rect_select : BaseButton = tool_buttons.find_node("RectSelect") var rect_select : BaseButton = tool_buttons.find_node("RectSelect")
rect_select.hint_tooltip = tr("""Rectangular Selection rect_select.hint_tooltip = tr("""Rectangular Selection
@ -529,26 +515,26 @@ func update_hint_tooltips() -> void:
%s for right mouse button""") % [InputMap.get_action_list("left_move_tool")[0].as_text(), InputMap.get_action_list("right_move_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_move_tool")[0].as_text(), InputMap.get_action_list("right_move_tool")[0].as_text()]
var zoom_tool : BaseButton = find_node_by_name(root, "Zoom") var zoom_tool : BaseButton = tool_buttons.find_node("Zoom")
zoom_tool.hint_tooltip = tr("""Zoom zoom_tool.hint_tooltip = tr("""Zoom
%s for left mouse button %s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()]
var pan_tool : BaseButton = find_node_by_name(root, "Pan") var pan_tool : BaseButton = tool_buttons.find_node("Pan")
pan_tool.hint_tooltip = tr("""Pan pan_tool.hint_tooltip = tr("""Pan
%s for left mouse button %s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_pan_tool")[0].as_text(), InputMap.get_action_list("right_pan_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_pan_tool")[0].as_text(), InputMap.get_action_list("right_pan_tool")[0].as_text()]
var color_picker : BaseButton = find_node_by_name(root, "ColorPicker") var color_picker : BaseButton = tool_buttons.find_node("ColorPicker")
color_picker.hint_tooltip = tr("""Color Picker color_picker.hint_tooltip = tr("""Color Picker
Select a color from a pixel of the sprite Select a color from a pixel of the sprite
%s for left mouse button %s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()]
var pencil : BaseButton = find_node_by_name(root, "Pencil") var pencil : BaseButton = tool_buttons.find_node("Pencil")
pencil.hint_tooltip = tr("""Pencil pencil.hint_tooltip = tr("""Pencil
%s for left mouse button %s for left mouse button
@ -556,7 +542,7 @@ Select a color from a pixel of the sprite
Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"] Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"]
var eraser : BaseButton = find_node_by_name(root, "Eraser") var eraser : BaseButton = tool_buttons.find_node("Eraser")
eraser.hint_tooltip = tr("""Eraser eraser.hint_tooltip = tr("""Eraser
%s for left mouse button %s for left mouse button
@ -564,19 +550,19 @@ Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as
Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"] Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"]
var bucket : BaseButton = find_node_by_name(root, "Bucket") var bucket : BaseButton = tool_buttons.find_node("Bucket")
bucket.hint_tooltip = tr("""Bucket bucket.hint_tooltip = tr("""Bucket
%s for left mouse button %s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()]
var ld : BaseButton = find_node_by_name(root, "Shading") var ld : BaseButton = tool_buttons.find_node("Shading")
ld.hint_tooltip = tr("""Shading Tool ld.hint_tooltip = tr("""Shading Tool
%s for left mouse button %s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_shading_tool")[0].as_text(), InputMap.get_action_list("right_shading_tool")[0].as_text()] %s for right mouse button""") % [InputMap.get_action_list("left_shading_tool")[0].as_text(), InputMap.get_action_list("right_shading_tool")[0].as_text()]
var linetool : BaseButton = find_node_by_name(root, "LineTool") var linetool : BaseButton = tool_buttons.find_node("LineTool")
linetool.hint_tooltip = tr("""Line Tool linetool.hint_tooltip = tr("""Line Tool
%s for left mouse button %s for left mouse button
@ -586,7 +572,7 @@ Hold %s to snap the angle of the line
Hold %s to center the shape on the click origin Hold %s to center the shape on the click origin
Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_linetool_tool")[0].as_text(), InputMap.get_action_list("right_linetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_linetool_tool")[0].as_text(), InputMap.get_action_list("right_linetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"]
var recttool : BaseButton = find_node_by_name(root, "RectangleTool") var recttool : BaseButton = tool_buttons.find_node("RectangleTool")
recttool.hint_tooltip = tr("""Rectangle Tool recttool.hint_tooltip = tr("""Rectangle Tool
%s for left mouse button %s for left mouse button
@ -596,7 +582,7 @@ Hold %s to create a 1:1 shape
Hold %s to center the shape on the click origin Hold %s to center the shape on the click origin
Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_rectangletool_tool")[0].as_text(), InputMap.get_action_list("right_rectangletool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_rectangletool_tool")[0].as_text(), InputMap.get_action_list("right_rectangletool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"]
var ellipsetool : BaseButton = find_node_by_name(root, "EllipseTool") var ellipsetool : BaseButton = tool_buttons.find_node("EllipseTool")
ellipsetool.hint_tooltip = tr("""Ellipse Tool ellipsetool.hint_tooltip = tr("""Ellipse Tool
%s for left mouse button %s for left mouse button
@ -606,15 +592,15 @@ Hold %s to create a 1:1 shape
Hold %s to center the shape on the click origin Hold %s to center the shape on the click origin
Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_ellipsetool_tool")[0].as_text(), InputMap.get_action_list("right_ellipsetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_ellipsetool_tool")[0].as_text(), InputMap.get_action_list("right_ellipsetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"]
var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch") var color_switch : BaseButton = control.find_node("ColorSwitch")
color_switch.hint_tooltip = tr("""Switch left and right colors color_switch.hint_tooltip = tr("""Switch left and right colors
(%s)""") % InputMap.get_action_list("switch_colors")[0].as_text() (%s)""") % InputMap.get_action_list("switch_colors")[0].as_text()
var first_frame : BaseButton = find_node_by_name(root, "FirstFrame") var first_frame : BaseButton = control.find_node("FirstFrame")
first_frame.hint_tooltip = tr("""Jump to the first frame first_frame.hint_tooltip = tr("""Jump to the first frame
(%s)""") % InputMap.get_action_list("go_to_first_frame")[0].as_text() (%s)""") % InputMap.get_action_list("go_to_first_frame")[0].as_text()
var previous_frame : BaseButton = find_node_by_name(root, "PreviousFrame") var previous_frame : BaseButton = control.find_node("PreviousFrame")
previous_frame.hint_tooltip = tr("""Go to the previous frame previous_frame.hint_tooltip = tr("""Go to the previous frame
(%s)""") % InputMap.get_action_list("go_to_previous_frame")[0].as_text() (%s)""") % InputMap.get_action_list("go_to_previous_frame")[0].as_text()
@ -624,11 +610,11 @@ Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_ell
play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end) play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end)
(%s)""") % InputMap.get_action_list("play_forward")[0].as_text() (%s)""") % InputMap.get_action_list("play_forward")[0].as_text()
var next_frame : BaseButton = find_node_by_name(root, "NextFrame") var next_frame : BaseButton = control.find_node("NextFrame")
next_frame.hint_tooltip = tr("""Go to the next frame next_frame.hint_tooltip = tr("""Go to the next frame
(%s)""") % InputMap.get_action_list("go_to_next_frame")[0].as_text() (%s)""") % InputMap.get_action_list("go_to_next_frame")[0].as_text()
var last_frame : BaseButton = find_node_by_name(root, "LastFrame") var last_frame : BaseButton = control.find_node("LastFrame")
last_frame.hint_tooltip = tr("""Jump to the last frame last_frame.hint_tooltip = tr("""Jump to the last frame
(%s)""") % InputMap.get_action_list("go_to_last_frame")[0].as_text() (%s)""") % InputMap.get_action_list("go_to_last_frame")[0].as_text()

View file

@ -70,12 +70,12 @@ var alt := false
func _ready() -> void: func _ready() -> void:
_tool_buttons = Global.find_node_by_name(Global.control, "ToolButtons") _tool_buttons = Global.control.find_node("ToolButtons")
yield(get_tree(), "idle_frame") yield(get_tree(), "idle_frame")
_slots[BUTTON_LEFT] = Slot.new("Left tool") _slots[BUTTON_LEFT] = Slot.new("Left tool")
_slots[BUTTON_RIGHT] = Slot.new("Right tool") _slots[BUTTON_RIGHT] = Slot.new("Right tool")
_panels[BUTTON_LEFT] = Global.find_node_by_name(Global.control, "LeftPanelContainer") _panels[BUTTON_LEFT] = Global.control.find_node("LeftPanelContainer")
_panels[BUTTON_RIGHT] = Global.find_node_by_name(Global.control, "RightPanelContainer") _panels[BUTTON_RIGHT] = Global.control.find_node("RightPanelContainer")
var value = Global.config_cache.get_value(_slots[BUTTON_LEFT].kname, "tool", "Pencil") var value = Global.config_cache.get_value(_slots[BUTTON_LEFT].kname, "tool", "Pencil")
if not value in _tools: if not value in _tools:

View file

@ -35,7 +35,6 @@ func _ready() -> void:
handle_resize() handle_resize()
get_tree().get_root().connect("size_changed", self, "handle_resize") get_tree().get_root().connect("size_changed", self, "handle_resize")
Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
Global.current_project.layers[0].name = tr("Layer") + " 0" Global.current_project.layers[0].name = tr("Layer") + " 0"

View file

@ -80,10 +80,10 @@ func change_theme(ID : int) -> void:
VisualServer.set_default_clear_color(Color(Global.default_clear_color)) VisualServer.set_default_clear_color(Color(Global.default_clear_color))
(Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color (Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color
var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber") var fake_vsplit_grabber : TextureRect = Global.animation_timeline.find_node("FakeVSplitContainerGrabber")
fake_vsplit_grabber.texture = main_theme.get_icon("grabber", "VSplitContainer") fake_vsplit_grabber.texture = main_theme.get_icon("grabber", "VSplitContainer")
var layer_button_panel_container : PanelContainer = Global.find_node_by_name(Global.animation_timeline, "LayerButtonPanelContainer") var layer_button_panel_container : PanelContainer = Global.animation_timeline.find_node("LayerButtonPanelContainer")
(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = Global.default_clear_color (layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = Global.default_clear_color
var top_menu_style = main_theme.get_stylebox("TopMenu", "Panel") var top_menu_style = main_theme.get_stylebox("TopMenu", "Panel")

View file

@ -225,7 +225,7 @@ func update_texture(layer_index : int, frame_index := -1, project : Project = Gl
if project == Global.current_project: if project == Global.current_project:
var frame_texture_rect : TextureRect var frame_texture_rect : TextureRect
frame_texture_rect = Global.find_node_by_name(project.layers[layer_index].frame_container.get_child(frame_index), "CelTexture") frame_texture_rect = project.layers[layer_index].frame_container.get_child(frame_index).find_node("CelTexture")
frame_texture_rect.texture = current_cel.image_texture frame_texture_rect.texture = current_cel.image_texture
@ -239,7 +239,7 @@ func update_selected_cels_textures(project : Project = Global.current_project) -
if project == Global.current_project: if project == Global.current_project:
var frame_texture_rect : TextureRect var frame_texture_rect : TextureRect
frame_texture_rect = Global.find_node_by_name(project.layers[layer_index].frame_container.get_child(frame_index), "CelTexture") frame_texture_rect = project.layers[layer_index].frame_container.get_child(frame_index).find_node("CelTexture")
frame_texture_rect.texture = current_cel.image_texture frame_texture_rect.texture = current_cel.image_texture

View file

@ -14,10 +14,10 @@ onready var cjk_font = preload("res://assets/fonts/CJK/DroidSansFallback-Small.t
func _on_SplashDialog_about_to_show() -> void: func _on_SplashDialog_about_to_show() -> void:
var splash_art_texturerect : TextureRect = Global.find_node_by_name(self, "SplashArt") var splash_art_texturerect : TextureRect = find_node("SplashArt")
var art_by_label : Button = Global.find_node_by_name(self, "ArtistName") var art_by_label : Button = find_node("ArtistName")
var show_on_startup_button : CheckBox = Global.find_node_by_name(self, "ShowOnStartup") var show_on_startup_button : CheckBox = find_node("ShowOnStartup")
var copyright_label : Label = Global.find_node_by_name(self, "CopyrightLabel") var copyright_label : Label = find_node("CopyrightLabel")
if Global.config_cache.has_section_key("preferences", "startup"): if Global.config_cache.has_section_key("preferences", "startup"):
show_on_startup_button.pressed = !Global.config_cache.get_value("preferences", "startup") show_on_startup_button.pressed = !Global.config_cache.get_value("preferences", "startup")

View file

@ -15,8 +15,8 @@ var fps_spinbox : SpinBox
func _ready() -> void: func _ready() -> void:
timeline_scroll = Global.find_node_by_name(self, "TimelineScroll") timeline_scroll = find_node("TimelineScroll")
tag_scroll_container = Global.find_node_by_name(self, "TagScroll") tag_scroll_container = find_node("TagScroll")
fps_spinbox = find_node("FPSValue") fps_spinbox = find_node("FPSValue")
timeline_scroll.get_h_scrollbar().connect("value_changed", self, "_h_scroll_changed") timeline_scroll.get_h_scrollbar().connect("value_changed", self, "_h_scroll_changed")
yield(get_tree(), "idle_frame") yield(get_tree(), "idle_frame")