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Update audio cel buttons when changing the audio of the layer
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@ -36,6 +36,7 @@ func _ready() -> void:
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_is_playing_audio()
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_is_playing_audio()
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Global.cel_switched.connect(_is_playing_audio)
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Global.cel_switched.connect(_is_playing_audio)
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Global.current_project.fps_changed.connect(_is_playing_audio)
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Global.current_project.fps_changed.connect(_is_playing_audio)
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Global.current_project.layers[layer].audio_changed.connect(_is_playing_audio)
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Global.current_project.layers[layer].playback_frame_changed.connect(_is_playing_audio)
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Global.current_project.layers[layer].playback_frame_changed.connect(_is_playing_audio)
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