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Import audio from videos
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0cef80ab6f
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@ -187,8 +187,8 @@ func handle_loading_video(file: String) -> bool:
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project_size.x = temp_image.get_width()
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if temp_image.get_height() > project_size.y:
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project_size.y = temp_image.get_height()
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DirAccess.remove_absolute(Export.TEMP_PATH)
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if images_to_import.size() == 0 or project_size == Vector2i.ZERO:
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DirAccess.remove_absolute(Export.TEMP_PATH)
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return false # We didn't find any images, return
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# If we found images, create a new project out of them
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var new_project := Project.new([], file.get_basename().get_file(), project_size)
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@ -198,6 +198,14 @@ func handle_loading_video(file: String) -> bool:
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Global.projects.append(new_project)
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Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
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Global.canvas.camera_zoom()
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var output_audio_file := temp_path_real.path_join("audio.ogg")
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# ffmpeg -y -i input_file -vn audio.ogg
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var ffmpeg_execute_audio: PackedStringArray = ["-y", "-i", file, "-vn", output_audio_file]
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var success_audio := OS.execute(Global.ffmpeg_path, ffmpeg_execute_audio, [], true)
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if FileAccess.file_exists(output_audio_file):
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open_audio_file(output_audio_file)
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temp_dir.remove("audio.ogg")
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DirAccess.remove_absolute(Export.TEMP_PATH)
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return true
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