1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-18 09:09:47 +00:00

New translations translations.pot (Latvian)

This commit is contained in:
Emmanouil Papadeas 2024-12-05 04:12:33 +02:00
parent ddc2b0cb27
commit 94f6385ac4

View file

@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Latvian\n"
"Language: lv_LV\n"
"PO-Revision-Date: 2024-11-20 12:59\n"
"PO-Revision-Date: 2024-12-05 02:12\n"
msgid "OK"
msgstr "Labi"
@ -2259,6 +2259,10 @@ msgstr "Slānis"
msgid "Group"
msgstr ""
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgid "Layers"
msgstr "Slāņi"
@ -2267,33 +2271,47 @@ msgid "Clipping mask"
msgstr ""
#. Hint tooltip of the create new layer button, found on the left side of the timeline.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Create a new layer"
msgstr "Izveidot jaunu slāni"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Pixel Layer"
msgstr ""
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Group Layer"
msgstr ""
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add 3D Layer"
msgstr ""
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
msgstr "Noņemt aktuālo slāni"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move up the current layer"
msgstr "Pārvietot aktuālo slāni uz augšu"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move down the current layer"
msgstr "Pārvietot aktuālo slāni uz leju"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Clone current layer"
msgstr "Klonēt aktuālo slāni"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Merge current layer with the one below"
msgstr "Apvienot aktuālo slāni ar apakšējo slāni"
@ -2980,6 +2998,10 @@ msgstr ""
msgid "Recorder"
msgstr ""
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgid "Crop"
msgstr ""
@ -3382,3 +3404,51 @@ msgstr ""
msgid "Do you want to download the image from %s?"
msgstr ""
#. A tileset is a collection of tiles.
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""