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Transparent canvas now works properly with scaled UI
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@ -18,6 +18,9 @@ func _on_main_canvas_visibility_changed() -> void:
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func update_transparent_shader() -> void:
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func update_transparent_shader() -> void:
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# Works independently of the transparency feature
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# Works independently of the transparency feature
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var canvas_size: Vector2 = (main_canvas_container.rect_size - Vector2.DOWN * 2) * Global.shrink
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material.set("shader_param/screen_resolution", get_viewport().size)
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material.set("shader_param/screen_resolution", get_viewport().size)
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material.set("shader_param/position", main_canvas_container.rect_global_position)
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material.set(
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material.set("shader_param/size", main_canvas_container.rect_size - Vector2.ONE * 2)
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"shader_param/position", main_canvas_container.rect_global_position * Global.shrink
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)
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material.set("shader_param/size", canvas_size)
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