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Added 32-bit Windows & Linux builds to the release workflow

This commit is contained in:
OverloadedOrama 2020-09-12 04:04:07 +03:00
parent f45c37822f
commit 9007b04cb6

View file

@ -32,19 +32,24 @@ jobs:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/windows-64bit ~/.local/share/godot/templates
mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Windows Build 🔧
run: godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
run: |
godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
godot -v --export "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/windows-64bit
rm ./build/windows-64bit/pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/windows-32bit
rm ./build/windows-32bit/pixelorama_data/.gdignore
- name: Zip 🗜️
run: |
cd build
zip -r windows-64bit.zip windows-64bit
- name: Upload Release Asset 🚀
zip -r windows-32bit.zip windows-32bit
- name: Upload 64-bit Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
@ -52,6 +57,14 @@ jobs:
asset_name: ${{env.EXPORT_NAME}}[Windows-64bit].zip
tag: ${{env.TAG}}
overwrite: true
- name: Upload 32-bit Release Asset
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/windows-32bit.zip
asset_name: ${{env.EXPORT_NAME}}[Windows-32bit].zip
tag: ${{env.TAG}}
overwrite: true
export-linux:
name: Linux Export 🐧
@ -65,22 +78,28 @@ jobs:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/linux-64bit ~/.local/share/godot/templates
mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build 🔧
run: godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
run: |
godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
godot -v --export "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
- name: Give execute permission ☑️
run:
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/linux-64bit
rm ./build/linux-64bit/pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/linux-32bit
rm ./build/linux-32bit/pixelorama_data/.gdignore
- name: Create tar.gz archive 🗜️
run: |
cd build
tar zcvf linux-64bit.tar.gz linux-64bit
- name: Upload Release Asset 🚀
tar zcvf linux-32bit.tar.gz linux-32bit
- name: Upload 64-bit Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
@ -88,6 +107,14 @@ jobs:
asset_name: ${{env.EXPORT_NAME}}[Linux-64bit].tar.gz
tag: ${{env.TAG}}
overwrite: true
- name: Upload 32-bit Release Asset
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/linux-32bit.tar.gz
asset_name: ${{env.EXPORT_NAME}}[Linux-32bit].tar.gz
tag: ${{env.TAG}}
overwrite: true
export-mac:
name: Mac Export 🍎