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https://github.com/Orama-Interactive/Pixelorama.git
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Added 32-bit Windows & Linux builds to the release workflow
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parent
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commit
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39
.github/workflows/release.yml
vendored
39
.github/workflows/release.yml
vendored
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@ -32,19 +32,24 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/windows-64bit ~/.local/share/godot/templates
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mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Windows Build 🔧
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run: godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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run: |
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godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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godot -v --export "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/windows-64bit
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rm ./build/windows-64bit/pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/windows-32bit
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rm ./build/windows-32bit/pixelorama_data/.gdignore
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- name: Zip 🗜️
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run: |
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cd build
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zip -r windows-64bit.zip windows-64bit
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- name: Upload Release Asset 🚀
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zip -r windows-32bit.zip windows-32bit
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- name: Upload 64-bit Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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@ -52,6 +57,14 @@ jobs:
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asset_name: ${{env.EXPORT_NAME}}[Windows-64bit].zip
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tag: ${{env.TAG}}
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overwrite: true
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- name: Upload 32-bit Release Asset
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/windows-32bit.zip
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asset_name: ${{env.EXPORT_NAME}}[Windows-32bit].zip
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tag: ${{env.TAG}}
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overwrite: true
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export-linux:
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name: Linux Export 🐧
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@ -65,22 +78,28 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/linux-64bit ~/.local/share/godot/templates
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mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build 🔧
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run: godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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run: |
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godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot -v --export "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Give execute permission ☑️
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run:
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/linux-64bit
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rm ./build/linux-64bit/pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/linux-32bit
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rm ./build/linux-32bit/pixelorama_data/.gdignore
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- name: Create tar.gz archive 🗜️
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run: |
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cd build
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tar zcvf linux-64bit.tar.gz linux-64bit
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- name: Upload Release Asset 🚀
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tar zcvf linux-32bit.tar.gz linux-32bit
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- name: Upload 64-bit Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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@ -88,6 +107,14 @@ jobs:
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asset_name: ${{env.EXPORT_NAME}}[Linux-64bit].tar.gz
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tag: ${{env.TAG}}
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overwrite: true
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- name: Upload 32-bit Release Asset
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/linux-32bit.tar.gz
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asset_name: ${{env.EXPORT_NAME}}[Linux-32bit].tar.gz
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tag: ${{env.TAG}}
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overwrite: true
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export-mac:
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name: Mac Export 🍎
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