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Update AnimationTimeline.gd
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@ -1,6 +1,5 @@
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extends Panel
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extends Panel
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# gdlint: ignore=max-file-lines
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var is_animation_running := false
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var is_animation_running := false
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var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_forward := true
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var animation_forward := true
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@ -998,6 +997,7 @@ func project_layer_added(layer: int) -> void:
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cel_hbox.add_child(cel_button)
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cel_hbox.add_child(cel_button)
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layer_button.visible = Global.current_project.layers[layer].is_expanded_in_hierarchy()
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layer_button.visible = Global.current_project.layers[layer].is_expanded_in_hierarchy()
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# gdlint: ignore=max-file-lines
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cel_hbox.visible = layer_button.visible
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cel_hbox.visible = layer_button.visible
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Global.layer_vbox.add_child(layer_button)
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Global.layer_vbox.add_child(layer_button)
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