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UndoRedo vol 7 - New/Open/Import clear history, Crop has undo/redo
- New, Open and Import now clear undo/redo history - Crop Image now has undo/redo - Fixed bug where redo wasn't working properly in multiple frames Found bug when drawing while animating - undo/redo isn't being registered properly.
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@ -96,7 +96,7 @@ func _process(delta) -> void:
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#Handle Undo/Redo
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var can_handle : bool = mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame
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var can_handle : bool = mouse_in_canvas && Global.can_draw && Global.has_focus
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var mouse_pressed : bool = (Input.is_action_just_pressed("left_mouse") && !Input.is_action_pressed("right_mouse")) || (Input.is_action_just_pressed("right_mouse") && !Input.is_action_pressed("left_mouse"))
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#If we're already pressing a mouse button and we haven't handled undo yet,...
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@ -107,16 +107,17 @@ func _process(delta) -> void:
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mouse_pressed = true
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if mouse_pressed:
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if can_handle:
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if can_handle && Global.current_frame == frame:
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if current_action != "None":
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if current_action == "RectSelect":
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handle_undo("Rectangle Select")
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else:
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handle_undo("Draw")
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elif (Input.is_action_just_released("left_mouse") && !Input.is_action_pressed("right_mouse")) || (Input.is_action_just_released("right_mouse") && !Input.is_action_pressed("left_mouse")):
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if can_handle || Global.undos == Global.undo_redo.get_version():
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if (can_handle || Global.undos == Global.undo_redo.get_version()) && Global.current_frame == frame:
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if previous_action != "None" && previous_action != "RectSelect":
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handle_redo("Draw")
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print(layers[0][0].data["data"][0])
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match current_action: #Handle current tool
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"Pencil":
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@ -171,6 +171,9 @@ func undo(canvas : Canvas, layer_index : int = -1) -> void:
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else:
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for i in canvas.layers.size():
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canvas.update_texture(i)
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if action_name == "Scale":
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canvas.camera_zoom()
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print("Undo: ", action_name)
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func redo(canvas : Canvas, layer_index : int = -1) -> void:
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@ -183,6 +186,9 @@ func redo(canvas : Canvas, layer_index : int = -1) -> void:
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else:
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for i in canvas.layers.size():
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canvas.update_texture(i)
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if action_name == "Scale":
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canvas.camera_zoom()
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print("Redo: ", action_name)
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func change_frame() -> void:
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@ -170,18 +170,21 @@ func edit_menu_id_pressed(id : int) -> void:
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if used_rect == Rect2(0, 0, 0, 0):
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return
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var width := used_rect.size.x
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var height := used_rect.size.y
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Global.undos += 1
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Global.undo_redo.create_action("Scale")
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Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
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#Loop through all the layers to crop them
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for j in range(Global.canvas.layers.size() - 1, -1, -1):
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var sprite := Image.new()
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sprite = Global.canvas.layers[j][0].get_rect(used_rect)
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Global.canvas.layers[j][0] = sprite
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Global.canvas.layers[j][0].lock()
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Global.canvas.update_texture(j)
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var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect)
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Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data)
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Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data)
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var width = Global.canvas.layers[0][0].get_width()
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var height = Global.canvas.layers[0][0].get_height()
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvas.camera_zoom()
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Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
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Global.undo_redo.add_undo_method(Global, "undo", Global.canvas)
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Global.undo_redo.add_do_method(Global, "redo", Global.canvas)
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Global.undo_redo.commit_action()
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4: #Clear selection
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Global.canvas.handle_undo("Rectangle Select")
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Global.selection_rectangle.polygon[0] = Vector2.ZERO
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@ -237,6 +240,7 @@ func _on_CreateNewImage_confirmed() -> void:
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Global.canvas.update_texture(0)
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Global.remove_frame_button.disabled = true
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Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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Global.undo_redo.clear_history(false)
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func _on_OpenSprite_file_selected(path) -> void:
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var file := File.new()
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@ -306,6 +310,8 @@ func _on_OpenSprite_file_selected(path) -> void:
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Global.create_brush_button(image)
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brush_line = file.get_line()
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Global.undo_redo.clear_history(false)
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file.close()
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func _on_SaveSprite_file_selected(path) -> void:
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@ -394,6 +400,8 @@ func _on_ImportSprites_files_selected(paths) -> void:
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Global.remove_frame_button.disabled = true
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Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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Global.undo_redo.clear_history(false)
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func clear_canvases() -> void:
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for child in Global.vbox_layer_container.get_children():
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if child is PanelContainer:
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@ -506,13 +514,11 @@ func _on_ScaleImage_confirmed() -> void:
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sprite.resize(width, height, interpolation)
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Global.undo_redo.add_do_property(Global.canvas.layers[i][0], "data", sprite.data)
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Global.undo_redo.add_undo_property(Global.canvas.layers[i][0], "data", Global.canvas.layers[i][0].data)
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Global.canvas.layers[i][0].lock()
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Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
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Global.undo_redo.add_undo_method(Global, "undo", Global.canvas)
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Global.undo_redo.add_do_method(Global, "redo", Global.canvas)
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Global.undo_redo.commit_action()
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Global.canvas.camera_zoom()
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func add_layer(is_new := true) -> void:
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var new_layer := Image.new()
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