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started thing
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@ -7,6 +7,7 @@ enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
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var root_directory := "."
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var root_directory := "."
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var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
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var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
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var config_cache := ConfigFile.new()
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var config_cache := ConfigFile.new()
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# warning-ignore:unused_class_variable
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# warning-ignore:unused_class_variable
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var loaded_locales : Array
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var loaded_locales : Array
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var undo_redo : UndoRedo
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var undo_redo : UndoRedo
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27
Scripts/XDGDataPaths.gd
Normal file
27
Scripts/XDGDataPaths.gd
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@ -0,0 +1,27 @@
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extends Node
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var xdg_data_home : String
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var xdg_data_dirs : Array
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# Default location for xdg_data_home relative to $HOME
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const default_xdg_data_home_rel := ".local/share"
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const default_xdg_data_dirs := ["/usr/local/share", "/usr/share"]
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const config_subdir_name := "pixelorama"
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if OS.has_feature("X11"):
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xdg_data_home = OS.get_environment("HOME").plus_file(default_xdg_data_home_rel)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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