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Show multiple save confirmation dialogs on quit for each project that has changes

This commit is contained in:
Emmanouil Papadeas 2023-12-18 20:23:55 +02:00
parent 92f128af1e
commit 89b17177a1
7 changed files with 61 additions and 47 deletions

View file

@ -1124,7 +1124,7 @@ msgstr ""
msgid "Save before exiting?" msgid "Save before exiting?"
msgstr "" msgstr ""
msgid "You have unsaved progress. How do you wish to proceed?" msgid "Project %s has unsaved progress. How do you wish to proceed?"
msgstr "" msgstr ""
msgid "Save & Exit" msgid "Save & Exit"

View file

@ -499,8 +499,6 @@ var cel_button_scene: PackedScene = load("res://src/UI/Timeline/CelButton.tscn")
@onready var open_sprites_dialog: FileDialog = control.find_child("OpenSprite") @onready var open_sprites_dialog: FileDialog = control.find_child("OpenSprite")
## Dialog used to save (.pxo) projects. ## Dialog used to save (.pxo) projects.
@onready var save_sprites_dialog: FileDialog = control.find_child("SaveSprite") @onready var save_sprites_dialog: FileDialog = control.find_child("SaveSprite")
## Html version of [member save_sprites_dialog] used to save (.pxo) projects.
@onready var save_sprites_html5_dialog: ConfirmationDialog = control.find_child("SaveSpriteHTML5")
## Dialog used to export images. It has the [param ExportDialog.gd] script attached. ## Dialog used to export images. It has the [param ExportDialog.gd] script attached.
@onready var export_dialog: AcceptDialog = control.find_child("ExportDialog") @onready var export_dialog: AcceptDialog = control.find_child("ExportDialog")
## The preferences dialog. It has the [param PreferencesDialog.gd] script attached. ## The preferences dialog. It has the [param PreferencesDialog.gd] script attached.

View file

@ -3,10 +3,12 @@ extends Control
var opensprite_file_selected := false var opensprite_file_selected := false
var redone := false var redone := false
var is_quitting_on_save := false var is_quitting_on_save := false
var cursor_image: Texture2D = preload("res://assets/graphics/cursor.png") var changed_projects_on_quit: Array[Project]
var cursor_image := preload("res://assets/graphics/cursor.png")
@onready var ui := $MenuAndUI/UI/DockableContainer as DockableContainer @onready var ui := $MenuAndUI/UI/DockableContainer as DockableContainer
@onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation @onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation
@onready var save_sprite_html5: ConfirmationDialog = $Dialogs/SaveSpriteHTML5
@onready var quit_dialog: ConfirmationDialog = $Dialogs/QuitDialog @onready var quit_dialog: ConfirmationDialog = $Dialogs/QuitDialog
@onready var quit_and_save_dialog: ConfirmationDialog = $Dialogs/QuitAndSaveDialog @onready var quit_and_save_dialog: ConfirmationDialog = $Dialogs/QuitAndSaveDialog
@onready var left_cursor: Sprite2D = $LeftCursor @onready var left_cursor: Sprite2D = $LeftCursor
@ -31,7 +33,6 @@ func _ready() -> void:
Import.import_patterns(Global.path_join_array(Global.data_directories, "Patterns")) Import.import_patterns(Global.path_join_array(Global.data_directories, "Patterns"))
quit_and_save_dialog.add_button("Exit without saving", false, "ExitWithoutSaving") quit_and_save_dialog.add_button("Exit without saving", false, "ExitWithoutSaving")
quit_and_save_dialog.get_ok_button().text = "Save & Exit"
Global.open_sprites_dialog.current_dir = Global.config_cache.get_value( Global.open_sprites_dialog.current_dir = Global.config_cache.get_value(
"data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) "data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
@ -277,6 +278,17 @@ func _on_OpenSprite_files_selected(paths: PackedStringArray) -> void:
Global.config_cache.set_value("data", "current_dir", paths[0].get_base_dir()) Global.config_cache.set_value("data", "current_dir", paths[0].get_base_dir())
func show_save_dialog(project := Global.current_project) -> void:
Global.dialog_open(true)
if OS.get_name() == "Web":
var save_filename := save_sprite_html5.get_node("FileNameContainer/FileNameLineEdit")
save_sprite_html5.popup_centered()
save_filename.text = project.name
else:
Global.save_sprites_dialog.popup_centered()
Global.save_sprites_dialog.get_line_edit().text = project.name
func _on_SaveSprite_file_selected(path: String) -> void: func _on_SaveSprite_file_selected(path: String) -> void:
save_project(path) save_project(path)
@ -285,22 +297,29 @@ func save_project(path: String) -> void:
var include_blended: bool = ( var include_blended: bool = (
Global.save_sprites_dialog.get_vbox().get_node("IncludeBlended").button_pressed Global.save_sprites_dialog.get_vbox().get_node("IncludeBlended").button_pressed
) )
var success := OpenSave.save_pxo_file(path, false, include_blended) var project_to_save := Global.current_project
if is_quitting_on_save:
project_to_save = changed_projects_on_quit[0]
var success := OpenSave.save_pxo_file(path, false, include_blended, project_to_save)
if success: if success:
Global.open_sprites_dialog.current_dir = path.get_base_dir() Global.open_sprites_dialog.current_dir = path.get_base_dir()
Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) Global.config_cache.set_value("data", "current_dir", path.get_base_dir())
if is_quitting_on_save:
if is_quitting_on_save: changed_projects_on_quit.pop_front()
_quit() _save_on_quit_confirmation()
func _on_SaveSpriteHTML5_confirmed() -> void: func _on_SaveSpriteHTML5_confirmed() -> void:
var file_name: String = ( var file_name: String = save_sprite_html5.get_node("FileNameContainer/FileNameLineEdit").text
Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
)
file_name += ".pxo" file_name += ".pxo"
var path := "user://".path_join(file_name) var path := "user://".path_join(file_name)
OpenSave.save_pxo_file(path, false) var project_to_save := Global.current_project
if is_quitting_on_save:
project_to_save = changed_projects_on_quit[0]
OpenSave.save_pxo_file(path, false, false, project_to_save)
if is_quitting_on_save:
changed_projects_on_quit.pop_front()
_save_on_quit_confirmation()
func _on_open_sprite_visibility_changed() -> void: func _on_open_sprite_visibility_changed() -> void:
@ -313,39 +332,52 @@ func _can_draw_true() -> void:
func show_quit_dialog() -> void: func show_quit_dialog() -> void:
var changed_project := false changed_projects_on_quit = []
for project in Global.projects: for project in Global.projects:
if project.has_changed: if project.has_changed:
changed_project = true changed_projects_on_quit.append(project)
break
if !quit_dialog.visible: if not quit_dialog.visible:
if !changed_project: if changed_projects_on_quit.size() == 0:
if Global.quit_confirmation: if Global.quit_confirmation:
quit_dialog.call_deferred("popup_centered") quit_dialog.popup_centered()
else: else:
_quit() _quit()
else: else:
quit_and_save_dialog.call_deferred("popup_centered") quit_and_save_dialog.dialog_text = (
tr("Project %s has unsaved progress. How do you wish to proceed?")
% changed_projects_on_quit[0].name
)
quit_and_save_dialog.popup_centered()
Global.dialog_open(true) Global.dialog_open(true)
func _save_on_quit_confirmation() -> void:
if changed_projects_on_quit.size() == 0:
_quit()
else:
quit_and_save_dialog.dialog_text = (
tr("Project %s has unsaved progress. How do you wish to proceed?")
% changed_projects_on_quit[0].name
)
quit_and_save_dialog.popup_centered()
Global.dialog_open(true)
func _on_QuitDialog_confirmed() -> void: func _on_QuitDialog_confirmed() -> void:
_quit() _quit()
func _on_QuitAndSaveDialog_custom_action(action: String) -> void: func _on_QuitAndSaveDialog_custom_action(action: String) -> void:
if action == "ExitWithoutSaving": if action == "ExitWithoutSaving":
_quit() changed_projects_on_quit.pop_front()
_save_on_quit_confirmation()
func _on_QuitAndSaveDialog_confirmed() -> void: func _on_QuitAndSaveDialog_confirmed() -> void:
is_quitting_on_save = true is_quitting_on_save = true
Global.save_sprites_dialog.get_ok_button().text = "Save & Exit" show_save_dialog(changed_projects_on_quit[0])
Global.save_sprites_dialog.popup_centered()
quit_dialog.hide()
Global.dialog_open(true)
func _quit() -> void: func _quit() -> void:

View file

@ -84,9 +84,8 @@ dialog_text = "Are you sure you want to exit Pixelorama?"
[node name="QuitAndSaveDialog" type="ConfirmationDialog" parent="Dialogs"] [node name="QuitAndSaveDialog" type="ConfirmationDialog" parent="Dialogs"]
title = "Save before exiting?" title = "Save before exiting?"
exclusive = false ok_button_text = "Save & Exit"
popup_window = true dialog_text = "Project %s has unsaved progress. How do you wish to proceed?"
dialog_text = "You have unsaved progress. How do you wish to proceed?"
[node name="ErrorDialog" type="AcceptDialog" parent="Dialogs"] [node name="ErrorDialog" type="AcceptDialog" parent="Dialogs"]
exclusive = false exclusive = false

View file

@ -4,5 +4,6 @@
size = Vector2i(675, 400) size = Vector2i(675, 400)
exclusive = false exclusive = false
popup_window = true popup_window = true
ok_button_text = "Save"
access = 2 access = 2
filters = PackedStringArray("*.pxo ; Pixelorama Project") filters = PackedStringArray("*.pxo ; Pixelorama Project")

View file

@ -1,8 +1,7 @@
[gd_scene format=3 uid="uid://cltlo2whtiejd"] [gd_scene format=3 uid="uid://cltlo2whtiejd"]
[node name="SaveSpriteHTML5" type="ConfirmationDialog"] [node name="SaveSpriteHTML5" type="ConfirmationDialog"]
exclusive = false ok_button_text = "Save"
popup_window = true
[node name="FileNameContainer" type="HBoxContainer" parent="."] [node name="FileNameContainer" type="HBoxContainer" parent="."]
anchors_preset = 10 anchors_preset = 10

View file

@ -381,7 +381,7 @@ func file_menu_id_pressed(id: int) -> void:
Global.FileMenu.SAVE: Global.FileMenu.SAVE:
_save_project_file() _save_project_file()
Global.FileMenu.SAVE_AS: Global.FileMenu.SAVE_AS:
_save_project_file_as() Global.control.show_save_dialog()
Global.FileMenu.EXPORT: Global.FileMenu.EXPORT:
_export_file() _export_file()
Global.FileMenu.EXPORT_AS: Global.FileMenu.EXPORT_AS:
@ -416,26 +416,11 @@ func _on_open_last_project_file_menu_option_pressed() -> void:
func _save_project_file() -> void: func _save_project_file() -> void:
var path: String = OpenSave.current_save_paths[Global.current_project_index] var path: String = OpenSave.current_save_paths[Global.current_project_index]
if path == "": if path == "":
_save_project_file_as() Global.control.show_save_dialog()
else: else:
Global.control.save_project(path) Global.control.save_project(path)
func _save_project_file_as() -> void:
Global.dialog_open(true)
if OS.get_name() == "Web":
var save_dialog: ConfirmationDialog = Global.save_sprites_html5_dialog
var save_filename = save_dialog.get_node("FileNameContainer/FileNameLineEdit")
save_dialog.popup_centered()
save_filename.text = Global.current_project.name
else:
Global.save_sprites_dialog.get_ok_button().text = "Save"
Global.save_sprites_dialog.popup_centered()
await get_tree().process_frame
await get_tree().process_frame
Global.save_sprites_dialog.get_line_edit().text = Global.current_project.name
func _export_file() -> void: func _export_file() -> void:
if Global.current_project.was_exported == false: if Global.current_project.was_exported == false:
_popup_dialog(Global.export_dialog) _popup_dialog(Global.export_dialog)