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The selected layer's buttons are now pressed

The unselected layers's buttons are pressed = false
This commit is contained in:
OverloadedOrama 2020-03-05 01:13:59 +02:00
parent 24818bfaea
commit 87629fdf2f
2 changed files with 21 additions and 47 deletions

View file

@ -529,6 +529,9 @@ func layers_changed(value : Array) -> void:
layers[i][2].add_child(frame_button) layers[i][2].add_child(frame_button)
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
if layers.size() == 1: if layers.size() == 1:
remove_layer_button.disabled = true remove_layer_button.disabled = true
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
@ -568,6 +571,14 @@ func layer_changed(value : int) -> void:
current_layer = value current_layer = value
layer_opacity_slider.value = canvas.layers[current_layer][2] * 100 layer_opacity_slider.value = canvas.layers[current_layer][2] * 100
layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100 layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100
for container in layers_container.get_children():
container.pressed = false
if current_layer < layers_container.get_child_count():
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
if current_layer < layers.size() - 1: if current_layer < layers.size() - 1:
move_up_layer_button.disabled = false move_up_layer_button.disabled = false
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND

View file

@ -10,7 +10,6 @@ onready var label := $HBoxContainer/Label
onready var line_edit := $HBoxContainer/LineEdit onready var line_edit := $HBoxContainer/LineEdit
func _ready() -> void: func _ready() -> void:
#changed_selection()
if Global.layers[i][1]: if Global.layers[i][1]:
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type) visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type) visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
@ -28,54 +27,18 @@ func _input(event : InputEvent) -> void:
Global.layers[i][0] = new_text Global.layers[i][0] = new_text
func _on_LayerContainer_pressed() -> void: func _on_LayerContainer_pressed() -> void:
var initially_pressed := pressed pressed = !pressed
var label_initially_visible : bool = label.visible var label_initially_visible : bool = label.visible
# Global.canvas.current_layer_index = i
# changed_selection()
if !initially_pressed:
if label_initially_visible:
label.visible = false
line_edit.visible = true
line_edit.editable = true
line_edit.grab_focus()
else:
label.visible = true
line_edit.visible = false
line_edit.editable = false
func changed_selection() -> void: if label_initially_visible:
var parent := get_parent() label.visible = false
for child in parent.get_children(): line_edit.visible = true
if child is Button: line_edit.editable = true
child.label.visible = true line_edit.grab_focus()
child.line_edit.visible = false else:
child.line_edit.editable = false label.visible = true
if Global.canvas.current_layer_index == child.i: # The selected layer line_edit.visible = false
child.currently_selected = true line_edit.editable = false
child.pressed = true
Global.layer_opacity_slider.value = Global.canvas.layers[child.i][3] * 100
Global.layer_opacity_spinbox.value = Global.canvas.layers[child.i][3] * 100
if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
Global.move_up_layer_button.disabled = false
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
else:
Global.move_up_layer_button.disabled = true
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
if Global.canvas.current_layer_index > 0:
Global.move_down_layer_button.disabled = false
Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.merge_down_layer_button.disabled = false
Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
else:
Global.move_down_layer_button.disabled = true
Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
Global.merge_down_layer_button.disabled = true
Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
else:
child.currently_selected = false
child.pressed = false
func _on_VisibilityButton_pressed() -> void: func _on_VisibilityButton_pressed() -> void:
if Global.layers[i][1]: if Global.layers[i][1]: