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Easily change the playback frame of an audio layer from the right click menu of cel buttons
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@ -2,6 +2,7 @@ class_name AudioLayer
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extends BaseLayer
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signal audio_changed
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signal playback_frame_changed
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var audio: AudioStream:
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set(value):
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@ -11,7 +12,10 @@ var playback_position := 0.0: ## Measured in seconds.
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get():
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var frame := project.frames[playback_frame]
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return frame.position_in_seconds(project)
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var playback_frame := 0
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var playback_frame := 0:
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set(value):
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playback_frame = value
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playback_frame_changed.emit()
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func _init(_project: Project, _name := "") -> void:
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@ -32,9 +32,11 @@ func _ready() -> void:
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elif cel is GroupCel:
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transparent_checker.visible = false
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elif cel is AudioCel:
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popup_menu.add_item("Play audio here")
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_is_playing_audio()
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Global.cel_switched.connect(_is_playing_audio)
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Global.current_project.fps_changed.connect(_is_playing_audio)
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Global.current_project.layers[layer].playback_frame_changed.connect(_is_playing_audio)
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func _notification(what: int) -> void:
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@ -134,6 +136,10 @@ func _on_PopupMenu_id_pressed(id: int) -> void:
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properties.cel_indices = _get_cel_indices()
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properties.popup_centered()
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MenuOptions.DELETE:
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var layer_class := Global.current_project.layers[layer]
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if layer_class is AudioLayer:
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layer_class.playback_frame = frame
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else:
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_delete_cel_content()
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MenuOptions.LINK, MenuOptions.UNLINK:
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