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v0.8 - The multiple project & Web update!
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.github/workflows/release.yml
vendored
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.github/workflows/release.yml
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@ -86,7 +86,7 @@ jobs:
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godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot -v --export "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
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godot -v --export "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Give execute permission ☑️
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- name: Give execute permission ☑️
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run:
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run: |
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
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chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Copy pixelorama_data folder 📁
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- name: Copy pixelorama_data folder 📁
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@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). All the dates are in YYYY-MM-DD format.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). All the dates are in YYYY-MM-DD format.
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<br><br>
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<br><br>
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## [Unreleased]
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## [v0.8] - 2020-09-23
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This update has been brought to you by the contributions of:
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This update has been brought to you by the contributions of:
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Darshan Phaldesai (luiq54), Igor Santarek (jegor377), rob-a-bolton, Kinwailo, Michael Alexsander (YeldhamDev), Hugo Locurcio (Calinou), Martin Novák (novhack), Xenofon Konitsas (huskeee), Matthew Paul (matthewpaul-us)
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Darshan Phaldesai (luiq54), Igor Santarek (jegor377), rob-a-bolton, Kinwailo, Michael Alexsander (YeldhamDev), Hugo Locurcio (Calinou), Martin Novák (novhack), Xenofon Konitsas (huskeee), Matthew Paul (matthewpaul-us)
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright (c) 2019 Orama Interactive -->
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<!-- Copyright (c) 2019-2020 Orama Interactive and contributors -->
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<component type="desktop">
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<component type="desktop">
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<id>com.orama_interactive.Pixelorama.desktop</id>
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<id>com.orama_interactive.Pixelorama.desktop</id>
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<name>Pixelorama</name>
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<name>Pixelorama</name>
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@ -31,6 +31,7 @@
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</screenshots>
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</screenshots>
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<content_rating type="oars-1.1"/>
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<content_rating type="oars-1.1"/>
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<releases>
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<releases>
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<release version="0.8" date="2020-09-23"/>
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<release version="0.7" date="2020-05-16"/>
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<release version="0.7" date="2020-05-16"/>
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<release version="0.6.2" date="2020-02-17"/>
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<release version="0.6.2" date="2020-02-17"/>
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</releases>
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</releases>
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@ -47,7 +47,7 @@ If you like, consider helping us by sponsoring this project! It would enable us
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You can also support the development on patreon: [![Become a Patron!](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://patreon.com/OramaInteractive)
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You can also support the development on patreon: [![Become a Patron!](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://patreon.com/OramaInteractive)
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## Download
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## Download
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- [Itch.io (Windows, Linux & Mac)](https://orama-interactive.itch.io/pixelorama)
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- [Itch.io (Windows, Linux, Mac & Web)](https://orama-interactive.itch.io/pixelorama)
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- [GitHub Releases (Windows, Linux & Mac)](https://github.com/Orama-Interactive/Pixelorama/releases)
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- [GitHub Releases (Windows, Linux & Mac)](https://github.com/Orama-Interactive/Pixelorama/releases)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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@ -64,7 +64,7 @@ It's still work in progress so there are some pages missing. If you want to cont
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Pixelorama uses Godot 3.2, so you will need to have it in order to run the project.
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Pixelorama uses Godot 3.2, so you will need to have it in order to run the project.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Current features as of version v0.7:
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## Current features as of version v0.8:
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- Choosing between 7 tools – pencil, eraser, fill bucket, lighten/darken, color picker, rectangle select and zoom– and mapping them to both of your left and right mouse buttons.
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- Choosing between 7 tools – pencil, eraser, fill bucket, lighten/darken, color picker, rectangle select and zoom– and mapping them to both of your left and right mouse buttons.
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- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
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- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
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@ -72,6 +72,7 @@ As of right now, most of the code is written using GDScript, so the mono version
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- Custom brushes! Load your brushes from files or select them in your project with the selection tool, and they will get stored in `.pxo` files!
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- Custom brushes! Load your brushes from files or select them in your project with the selection tool, and they will get stored in `.pxo` files!
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- Random custom brushes! Every time you draw, expect to see a different random result!
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- Random custom brushes! Every time you draw, expect to see a different random result!
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- Create or import custom palettes!
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- Create or import custom palettes!
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- Multiple project support, using tabs!
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- Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing.
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- Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing.
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
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- Export your gorgeous art as `PNG` or `GIF` files. Exporting your projects as spritesheets is also possible.
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- Export your gorgeous art as `PNG` or `GIF` files. Exporting your projects as spritesheets is also possible.
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@ -88,7 +89,8 @@ As of right now, most of the code is written using GDScript, so the mono version
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- Υou can zoom in and out with the mouse scroll wheel or the `+` and `-` keys respectively, and pan by clicking the middle mouse button, by holding `Space` or with the arrow keys!
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- Υou can zoom in and out with the mouse scroll wheel or the `+` and `-` keys respectively, and pan by clicking the middle mouse button, by holding `Space` or with the arrow keys!
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- Keyboard shortcuts, and the ability to change their bindings.
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- Keyboard shortcuts, and the ability to change their bindings.
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- Rulers and guides!
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- Rulers and guides!
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- Scale, crop, rotate, flip, color invert, HSV-adjust and desaturate your images!
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- Rectangular & isometric grid types.
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- Scale, crop, rotate, flip, color invert, HSV-adjust, desaturate and generate gradients in your images!
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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@ -113,7 +113,7 @@ boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
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config/icon="res://assets/graphics/icons/icon.png"
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config/icon="res://assets/graphics/icons/icon.png"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/Version="v0.8-rc1"
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config/Version="v0.8-stable"
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[audio]
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[audio]
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@ -137,7 +137,7 @@ func _on_Groups_item_selected() -> void:
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func _on_Website_pressed() -> void:
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func _on_Website_pressed() -> void:
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OS.shell_open("https://www.orama-interactive.com/pixelorama")
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OS.shell_open("https://www.orama-interactive.com")
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func _on_GitHub_pressed() -> void:
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func _on_GitHub_pressed() -> void:
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@ -379,7 +379,7 @@ func help_menu_id_pressed(id : int) -> void:
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if OS.get_name() == "OSX":
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if OS.get_name() == "OSX":
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OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md")
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OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md")
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else:
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else:
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OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md#v07---2020-05-16")
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OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md#v08---2020-09-23")
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4: # About Pixelorama
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4: # About Pixelorama
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Global.control.get_node("Dialogs/AboutDialog").popup_centered()
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Global.control.get_node("Dialogs/AboutDialog").popup_centered()
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Global.dialog_open(true)
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Global.dialog_open(true)
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