mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Bump version to v1.0-beta2, try GH Action errors on build by adding an extra step that imports resources once before building Pixelorama
This commit is contained in:
parent
debbbf34d1
commit
7b115bae41
9
.github/workflows/dev-desktop-builds.yml
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9
.github/workflows/dev-desktop-builds.yml
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@ -43,6 +43,9 @@ jobs:
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run: |
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run: |
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Windows Build 🔧
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- name: Windows Build 🔧
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run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe
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run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe
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- name: Copy pixelorama_data folder 📁
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- name: Copy pixelorama_data folder 📁
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@ -70,6 +73,9 @@ jobs:
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run: |
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run: |
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-ARM64 ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-ARM64 ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Linux Build 🔧
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- name: Linux Build 🔧
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run: |
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run: |
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
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@ -125,6 +131,9 @@ jobs:
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unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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- name: Setup 💻
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- name: Setup 💻
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run: mkdir -v -p ./build/mac
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run: mkdir -v -p ./build/mac
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- name: Import resources once 📦
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continue-on-error: true
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run: ./Godot.app/Contents/MacOS/Godot --headless -v --import
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- name: Mac Build 🔧
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- name: Mac Build 🔧
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run: |
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run: |
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chown runner ./Godot.app/Contents/MacOS/Godot
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chown runner ./Godot.app/Contents/MacOS/Godot
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3
.github/workflows/dev-web.yml
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3
.github/workflows/dev-web.yml
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@ -27,6 +27,9 @@ jobs:
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run: |
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mkdir -v -p build/web ~/.local/share/godot/export_templates
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mkdir -v -p build/web ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Web Build 🔧
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- name: Web Build 🔧
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run: godot --headless -v --export-release "Web" ./build/web/index.html
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run: godot --headless -v --export-release "Web" ./build/web/index.html
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- name: Install rsync 📚
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- name: Install rsync 📚
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12
.github/workflows/release.yml
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12
.github/workflows/release.yml
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@ -35,6 +35,9 @@ jobs:
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run: |
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Windows Build 🔧
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- name: Windows Build 🔧
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run: |
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run: |
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godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
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godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
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@ -84,6 +87,9 @@ jobs:
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run: |
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run: |
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Linux Build 🔧
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- name: Linux Build 🔧
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run: |
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run: |
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
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@ -149,6 +155,9 @@ jobs:
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unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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- name: Setup 💻
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- name: Setup 💻
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run: mkdir -v -p ./build/mac
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run: mkdir -v -p ./build/mac
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- name: Import resources once 📦
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continue-on-error: true
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run: ./Godot.app/Contents/MacOS/Godot --headless -v --import
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- name: Mac Build 🔧
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- name: Mac Build 🔧
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run: |
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run: |
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chown runner ./Godot.app/Contents/MacOS/Godot
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chown runner ./Godot.app/Contents/MacOS/Godot
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@ -197,6 +206,9 @@ jobs:
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run: |
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run: |
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mkdir -v -p build/web ~/.local/share/godot/templates
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mkdir -v -p build/web ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Import resources once 📦
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continue-on-error: true
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run: godot --headless -v --import
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- name: Web Build 🔧
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- name: Web Build 🔧
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run: godot --headless -v --export-release "Web" ./build/web/index.html
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run: godot --headless -v --export-release "Web" ./build/web/index.html
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- name: Install rsync 📚
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- name: Install rsync 📚
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@ -12,7 +12,7 @@ config_version=5
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config/name="Pixelorama"
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config/name="Pixelorama"
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config/description="A free & open-source 2D sprite editor"
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config/description="A free & open-source 2D sprite editor"
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config/version="v1.0-beta1"
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config/version="v1.0-beta2"
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run/main_scene="res://src/Main.tscn"
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run/main_scene="res://src/Main.tscn"
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config/use_custom_user_dir=true
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config/use_custom_user_dir=true
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config/custom_user_dir_name="pixelorama"
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config/custom_user_dir_name="pixelorama"
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