From 7a8ae9428b9d8c345c19dfc1fea9b1a2d2311137 Mon Sep 17 00:00:00 2001 From: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Mon, 1 Jun 2020 00:43:11 +0300 Subject: [PATCH] Update README.md Link novhack/godot-gifexporter repository inside the README file --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5c22be2e0..ee5af65dc 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ It's still work in progress so there are some pages missing. If you want to cont Pixelorama uses Godot 3.2, so you will need to have it in order to run the project. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it. -Pixelorama uses a GDNative addon for gif exporting, since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone. +Pixelorama uses a [GDNative addon for gif exporting](https://github.com/novhack/godot-gifexporter), since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone. Note that the addon only works in Windows and Linux platforms, for the time being. Pixelorama should run without it fine on other platforms.