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Added some ambience to Splash backgrounds (#1039)
* splash ambient * change fill to radial
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@ -96,6 +96,18 @@ func change_artwork(direction: int) -> void:
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art_by_label.text = tr("Art by: %s") % artworks[chosen_artwork].artist_name
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art_by_label.text = tr("Art by: %s") % artworks[chosen_artwork].artist_name
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art_by_label.tooltip_text = artworks[chosen_artwork].artist_link
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art_by_label.tooltip_text = artworks[chosen_artwork].artist_link
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version_text.modulate = artworks[chosen_artwork].text_modulation
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version_text.modulate = artworks[chosen_artwork].text_modulation
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# Set an ambient
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var ambient = GradientTexture2D.new()
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ambient.gradient = Gradient.new()
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ambient.width = 100
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ambient.height = 100
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var col_a = splash_art_texturerect.texture.get_image().get_pixel(0, 0)
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var col_b = Color(col_a.r, col_a.g, col_a.b, 0.5)
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ambient.gradient.set_color(0, col_a)
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ambient.gradient.set_color(1, col_b)
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ambient.fill_from = Vector2(0.5, 0.5)
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ambient.fill = GradientTexture2D.FILL_RADIAL
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%Ambient.texture = ambient
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func _on_ArtCredits_pressed() -> void:
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func _on_ArtCredits_pressed() -> void:
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@ -128,6 +128,17 @@ size_flags_vertical = 4
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texture = ExtResource("5")
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texture = ExtResource("5")
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stretch_mode = 4
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stretch_mode = 4
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[node name="Ambient" type="TextureRect" parent="Contents/SplashArt"]
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unique_name_in_owner = true
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show_behind_parent = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="ArtBy" type="HBoxContainer" parent="Contents"]
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[node name="ArtBy" type="HBoxContainer" parent="Contents"]
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layout_mode = 2
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layout_mode = 2
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theme_override_constants/separation = 0
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theme_override_constants/separation = 0
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