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[Targeted for 0.11.0] Make Onion skin update live with the "Move" tool (#862)
* Make onion skin consistent with move tool * Update OnionSkinning.gd
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@ -8,6 +8,7 @@ var rate := Global.onion_skinning_past_rate
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func _draw() -> void:
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var project = Global.current_project
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if !Global.onion_skinning:
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return
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rate = Global.onion_skinning_past_rate if type == PAST else Global.onion_skinning_future_rate
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@ -18,21 +19,26 @@ func _draw() -> void:
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var position_tmp := position
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var scale_tmp := scale
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if Global.mirror_view:
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position_tmp.x += Global.current_project.size.x
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position_tmp.x += project.size.x
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scale_tmp.x = -1
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draw_set_transform(position_tmp, rotation, scale_tmp)
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for i in range(1, rate + 1):
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var change: int = Global.current_project.current_frame
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var change: int = project.current_frame
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change += i if type == FUTURE else -i
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if change == clamp(change, 0, Global.current_project.frames.size() - 1):
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if change == clamp(change, 0, project.frames.size() - 1):
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var layer_i := 0
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for cel in Global.current_project.frames[change].cels:
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var layer: BaseLayer = Global.current_project.layers[layer_i]
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for cel in project.frames[change].cels:
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var layer: BaseLayer = project.layers[layer_i]
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if layer.is_visible_in_hierarchy():
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# Ignore layer if it has the "_io" suffix in its name (case in-sensitive)
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if not (layer.name.to_lower().ends_with("_io")):
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color.a = 0.6 / i
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if [change, layer_i] in project.selected_cels:
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draw_texture(
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cel.image_texture, Global.canvas.move_preview_location, color
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)
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else:
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draw_texture(cel.image_texture, Vector2.ZERO, color)
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layer_i += 1
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draw_set_transform(position, rotation, scale)
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