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Merge pull request #154 from YeldhamDev/hide_animation_timeline
Add option to hide the animation timeline
This commit is contained in:
commit
742a98926c
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@ -101,6 +101,8 @@ var draw_grid := false
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var show_rulers := true
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var show_rulers := true
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# warning-ignore:unused_class_variable
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# warning-ignore:unused_class_variable
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var show_guides := true
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var show_guides := true
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# warning-ignore:unused_class_variable
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var show_animation_timeline := true
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# Onion skinning options
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# Onion skinning options
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# warning-ignore:unused_class_variable
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# warning-ignore:unused_class_variable
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@ -59,7 +59,8 @@ func _ready() -> void:
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"Tile Mode" : KEY_MASK_CMD + KEY_T,
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"Tile Mode" : KEY_MASK_CMD + KEY_T,
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"Show Grid" : KEY_MASK_CMD + KEY_G,
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"Show Grid" : KEY_MASK_CMD + KEY_G,
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"Show Rulers" : KEY_MASK_CMD + KEY_R,
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"Show Rulers" : KEY_MASK_CMD + KEY_R,
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"Show Guides" : KEY_MASK_CMD + KEY_F
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"Show Guides" : KEY_MASK_CMD + KEY_F,
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"Show Animation Timeline" : 0
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}
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}
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var image_menu_items := {
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var image_menu_items := {
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"Scale Image" : 0,
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"Scale Image" : 0,
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@ -116,6 +117,7 @@ func _ready() -> void:
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i += 1
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i += 1
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view_menu.set_item_checked(2, true) #Show Rulers
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view_menu.set_item_checked(2, true) #Show Rulers
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view_menu.set_item_checked(3, true) #Show Guides
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view_menu.set_item_checked(3, true) #Show Guides
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view_menu.set_item_checked(4, true) #Show Animation Timeline
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view_menu.hide_on_checkable_item_selection = false
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view_menu.hide_on_checkable_item_selection = false
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i = 0
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i = 0
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for item in image_menu_items.keys():
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for item in image_menu_items.keys():
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@ -274,6 +276,10 @@ func view_menu_id_pressed(id : int) -> void:
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for guide in canvas.get_children():
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for guide in canvas.get_children():
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if guide is Guide:
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if guide is Guide:
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guide.visible = Global.show_guides
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guide.visible = Global.show_guides
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4: # Show animation timeline
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Global.show_animation_timeline = !Global.show_animation_timeline
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view_menu.set_item_checked(4, Global.show_animation_timeline)
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$MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline.visible = Global.show_animation_timeline
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Global.canvas.update()
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Global.canvas.update()
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