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Fix formatting
No linter erros fixed yet
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19512e4516
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@ -147,8 +147,9 @@ func compress_lzw(image: PoolByteArray, colors: PoolByteArray) -> Array:
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return [binary_code_stream.pack(), min_code_size]
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return [binary_code_stream.pack(), min_code_size]
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# gdlint: ignore=max-line-length
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func decompress_lzw(
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func decompress_lzw(code_stream_data: PoolByteArray, min_code_size: int, colors: PoolByteArray) -> PoolByteArray:
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code_stream_data: PoolByteArray, min_code_size: int, colors: PoolByteArray
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) -> PoolByteArray:
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var code_table: CodeTable = initialize_color_code_table(colors)
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var code_table: CodeTable = initialize_color_code_table(colors)
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var index_stream: PoolByteArray = PoolByteArray([])
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var index_stream: PoolByteArray = PoolByteArray([])
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var binary_code_stream = lsbbitunpacker.LSBLZWBitUnpacker.new(code_stream_data)
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var binary_code_stream = lsbbitunpacker.LSBLZWBitUnpacker.new(code_stream_data)
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@ -248,8 +248,9 @@ func _add_new_segment(y: int = 0) -> void:
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# fill an horizontal segment around the specifid position, and adds it to the
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# fill an horizontal segment around the specifid position, and adds it to the
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# list of segments filled. Returns the first x coordinate after the part of the
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# list of segments filled. Returns the first x coordinate after the part of the
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# line that has been filled.
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# line that has been filled.
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# gdlint: ignore=max-line-length
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func _flood_line_around_point(
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func _flood_line_around_point(position: Vector2, project: Project, image: Image, src_color: Color) -> int:
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position: Vector2, project: Project, image: Image, src_color: Color
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) -> int:
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# this method is called by `_my_flood_fill` after the required data structures
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# this method is called by `_my_flood_fill` after the required data structures
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# have been initialized
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# have been initialized
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if not image.get_pixelv(position).is_equal_approx(src_color):
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if not image.get_pixelv(position).is_equal_approx(src_color):
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