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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
Add more achievements
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parent
1a99d524d1
commit
6e62361b24
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@ -150,6 +150,7 @@ func commit_undo() -> void:
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if Global.canvas.selection.is_moving_content:
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Global.canvas.selection.transform_content_cancel()
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else:
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SteamManager.set_achievement("ACH_TIME_TRAVELLER")
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undo_redo.undo()
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@ -10,12 +10,17 @@ const APP_ID := 2779170
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## because it is not available in non-Steam builds.
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static var steam_class
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static var achievements := {
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"ACH_ART_LOVER": false,
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"ACH_FIRST_PIXEL": false,
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"ACH_ERASE_PIXEL": false,
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"ACH_TIME_TRAVELLER": false,
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"ACH_SAVE": false,
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"ACH_ALMOST_FORGOT": false,
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"ACH_PREFERENCES": false,
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"ACH_ONLINE_DOCS": false,
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"ACH_SUPPORT_DEVELOPMENT": false,
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"ACH_BLEND_IN": false,
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"ACH_STRONGER_TOGETHER": false,
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"ACH_3D_LAYER": false,
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}
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@ -532,6 +532,7 @@ func _on_QuitAndSaveDialog_custom_action(action: String) -> void:
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func _on_QuitAndSaveDialog_confirmed() -> void:
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is_quitting_on_save = true
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show_save_dialog(changed_projects_on_quit[0])
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SteamManager.set_achievement("ACH_ALMOST_FORGOT")
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func _quit() -> void:
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@ -90,6 +90,8 @@ func _on_SplashDialog_about_to_show() -> void:
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func change_artwork(direction: int) -> void:
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if direction != 0:
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SteamManager.set_achievement("ACH_ART_LOVER")
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chosen_artwork = wrapi(chosen_artwork + direction, 0, artworks.size())
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splash_art_texturerect.texture = artworks[chosen_artwork].artwork
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set_process(artworks[chosen_artwork].artwork is AnimatedTexture)
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@ -236,6 +236,7 @@ func _on_blend_modes_item_selected(index: int) -> void:
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project.undo_redo.add_undo_method(_update_layer_ui)
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project.undo_redo.add_undo_method(Global.canvas.draw_layers)
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project.undo_redo.commit_action()
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SteamManager.set_achievement("ACH_BLEND_IN")
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func add_frame() -> void:
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@ -793,6 +794,7 @@ func add_layer(type := 0) -> void:
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l = PixelLayer.new(project)
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Global.LayerTypes.GROUP:
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l = GroupLayer.new(project)
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SteamManager.set_achievement("ACH_STRONGER_TOGETHER")
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Global.LayerTypes.THREE_D:
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l = Layer3D.new(project)
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SteamManager.set_achievement("ACH_3D_LAYER")
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