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minor fixes

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Variable 2023-11-01 08:38:57 +05:00 committed by GitHub
parent 86698954d3
commit 6d3aad608c
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@ -22,12 +22,53 @@ func _draw() -> void:
match mode: match mode:
Global.MeasurementMode.MOVE: Global.MeasurementMode.MOVE:
_prepare_movement_rect() _prepare_movement_rect()
draw_move_measurement() _draw_move_measurement()
_: _:
rect_bounds = Rect2i() rect_bounds = Rect2i()
func draw_move_measurement(): func _input(_event: InputEvent) -> void:
apparent_width = WIDTH / Global.camera.zoom.x
func _prepare_movement_rect():
var project := Global.current_project
if project.has_selection:
rect_bounds = Global.canvas.selection.preview_image.get_used_rect()
rect_bounds.position += Vector2i(Global.canvas.selection.big_bounding_rectangle.position)
if !rect_bounds.has_area():
rect_bounds = Global.canvas.selection.big_bounding_rectangle
return
if rect_bounds.has_area():
return
var selected_cels = Global.current_project.selected_cels
var frames = []
for selected_cel in selected_cels:
if not selected_cel[0] in frames:
frames.append(selected_cel[0])
for frame in frames:
# Find used rect of the current frame (across all of the layers)
var used_rect := Rect2i()
for cel_idx in project.frames[frame].cels.size():
if not [frame, cel_idx] in selected_cels:
continue
var cel = project.frames[frame].cels[cel_idx]
if not cel is PixelCel:
continue
var cel_rect := cel.get_image().get_used_rect()
if cel_rect.has_area():
used_rect = used_rect.merge(cel_rect) if used_rect.has_area() else cel_rect
if not used_rect.has_area():
continue
if !rect_bounds.has_area():
rect_bounds = used_rect
else:
rect_bounds = rect_bounds.merge(used_rect)
if not rect_bounds.has_area():
rect_bounds = Rect2(Vector2.ZERO, project.size)
func _draw_move_measurement():
var p_size = Global.current_project.size var p_size = Global.current_project.size
var dashed_color = line_color var dashed_color = line_color
dashed_color.a = 0.5 dashed_color.a = 0.5
@ -92,44 +133,3 @@ func draw_move_measurement():
HORIZONTAL_ALIGNMENT_LEFT HORIZONTAL_ALIGNMENT_LEFT
) )
draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE) draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE)
func _input(_event: InputEvent) -> void:
apparent_width = WIDTH / Global.camera.zoom.x
func _prepare_movement_rect():
var project := Global.current_project
if project.has_selection:
rect_bounds = Global.canvas.selection.preview_image.get_used_rect()
rect_bounds.position += Vector2i(
Global.canvas.selection.big_bounding_rectangle.position
)
return
if rect_bounds.has_area():
return
var selected_cels = Global.current_project.selected_cels
var frames = []
for selected_cel in selected_cels:
if not selected_cel[0] in frames:
frames.append(selected_cel[0])
for frame in frames:
# Find used rect of the current frame (across all of the layers)
var used_rect := Rect2i()
for cel_idx in project.frames[frame].cels.size():
if not [frame, cel_idx] in selected_cels:
continue
var cel = project.frames[frame].cels[cel_idx]
if not cel is PixelCel:
continue
var cel_rect := cel.get_image().get_used_rect()
if cel_rect.has_area():
used_rect = used_rect.merge(cel_rect) if used_rect.has_area() else cel_rect
if not used_rect.has_area():
continue
if !rect_bounds.has_area():
rect_bounds = used_rect
else:
rect_bounds = rect_bounds.merge(used_rect)
if not rect_bounds.has_area():
rect_bounds = Rect2(Vector2.ZERO, project.size)