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Fix bug where clicking on previous/next frame when only one frame exists makes the cel unselected

Apparently this bug exists at least since v0.10
This commit is contained in:
Emmanouil Papadeas 2023-03-27 00:24:40 +03:00
parent 2ce9f72c51
commit 6b587688f1

View file

@ -498,16 +498,16 @@ func play_animation(play: bool, forward_dir: bool) -> void:
func _on_NextFrame_pressed() -> void:
var project := Global.current_project
Global.canvas.selection.transform_content_confirm()
project.selected_cels.clear()
if project.current_frame < project.frames.size() - 1:
project.selected_cels.clear()
project.change_cel(project.current_frame + 1, -1)
func _on_PreviousFrame_pressed() -> void:
var project := Global.current_project
Global.canvas.selection.transform_content_confirm()
project.selected_cels.clear()
if project.current_frame > 0:
project.selected_cels.clear()
project.change_cel(project.current_frame - 1, -1)