1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-12 16:53:07 +00:00

Fixed more stuff

This commit is contained in:
Variable 2024-10-15 16:39:51 +05:00
parent 8b12eac231
commit 6a60050bd3
2 changed files with 40 additions and 22 deletions

View file

@ -53,16 +53,24 @@ class GridPreference:
value_type = _value_type value_type = _value_type
if _default_value != null: if _default_value != null:
default_value = _default_value default_value = _default_value
else:
default_value = Global.get(prop_name)
func _ready() -> void: func _ready() -> void:
var grids = Global.config_cache.get_value(
"preferences", "grids", {0: create_default_properties()}
)
Global.config_cache.set_value("preferences", "grids", grids)
$GridsCount.value = grids.size()
for pref in grid_preferences: for pref in grid_preferences:
if not has_node(pref.node_path): if not has_node(pref.node_path):
continue continue
var node := get_node(pref.node_path) var node := get_node(pref.node_path)
var restore_default_button := RestoreDefaultButton.new() var restore_default_button := RestoreDefaultButton.new()
restore_default_button.pressed.connect(
_on_Grid_Pref_value_changed.bind(
pref.default_value, pref, restore_default_button
)
)
restore_default_button.setting_name = pref.prop_name restore_default_button.setting_name = pref.prop_name
restore_default_button.value_type = pref.value_type restore_default_button.value_type = pref.value_type
restore_default_button.default_value = pref.default_value restore_default_button.default_value = pref.default_value
@ -71,11 +79,6 @@ func _ready() -> void:
var node_position := node.get_index() var node_position := node.get_index()
node.get_parent().add_child(restore_default_button) node.get_parent().add_child(restore_default_button)
node.get_parent().move_child(restore_default_button, node_position) node.get_parent().move_child(restore_default_button, node_position)
var grids = Global.config_cache.get_value(
"preferences", "grids", {0: create_default_properties()}
)
Global.config_cache.set_value("preferences", "grids", grids)
$GridsCount.value = grids.size()
match pref.value_type: match pref.value_type:
"button_pressed": "button_pressed":
@ -108,12 +111,12 @@ func _on_Grid_Pref_value_changed(value, pref: GridPreference, button: RestoreDef
var prop := pref.prop_name var prop := pref.prop_name
grid_info[prop] = value grid_info[prop] = value
grids[grid_selected] = grid_info grids[grid_selected] = grid_info
Global.update_grids(grids)
var default_value = pref.default_value var default_value = pref.default_value
var disable: bool = Global.get(prop) == default_value var disable: bool = Global.grids[grid_selected].get(prop) == default_value
if typeof(value) == TYPE_COLOR: if typeof(value) == TYPE_COLOR:
disable = value.is_equal_approx(default_value) disable = value.is_equal_approx(default_value)
disable_restore_default_button(button, disable) disable_restore_default_button(button, disable)
Global.update_grids(grids)
Global.config_cache.set_value( Global.config_cache.set_value(
"preferences", "grids", grids "preferences", "grids", grids
) )
@ -133,6 +136,7 @@ func _on_grids_count_value_changed(value: float) -> void:
for key: int in range(grid_idx + 1, grids.size()): for key: int in range(grid_idx + 1, grids.size()):
grids.erase(key) grids.erase(key)
add_remove_select_button(key, true) add_remove_select_button(key, true)
Global.update_grids(grids)
Global.config_cache.set_value("preferences", "grids", grids) Global.config_cache.set_value("preferences", "grids", grids)

View file

@ -1,5 +1,7 @@
extends Node2D extends Node2D
var unique_rect_lines := PackedVector2Array()
var unique_iso_lines := PackedVector2Array()
func _ready() -> void: func _ready() -> void:
Global.project_switched.connect(queue_redraw) Global.project_switched.connect(queue_redraw)
@ -10,7 +12,9 @@ func _draw() -> void:
return return
var target_rect: Rect2i var target_rect: Rect2i
for grid_idx in Global.grids.size(): unique_rect_lines.clear()
unique_iso_lines.clear()
for grid_idx in range(Global.grids.size() - 1, -1, -1):
if Global.grids[grid_idx].grid_draw_over_tile_mode: if Global.grids[grid_idx].grid_draw_over_tile_mode:
target_rect = Global.current_project.tiles.get_bounding_rect() target_rect = Global.current_project.tiles.get_bounding_rect()
else: else:
@ -35,8 +39,10 @@ func _draw_cartesian_grid(grid_index: int, target_rect: Rect2i) -> void:
+ fposmod(grid.grid_offset.x - target_rect.position.x, grid.grid_size.x) + fposmod(grid.grid_offset.x - target_rect.position.x, grid.grid_size.x)
) )
while x <= target_rect.end.x: while x <= target_rect.end.x:
grid_multiline_points.push_back(Vector2(x, target_rect.position.y)) # Check if the exact line has been added before
grid_multiline_points.push_back(Vector2(x, target_rect.end.y)) if not Vector2(x, target_rect.position.y) in unique_rect_lines:
grid_multiline_points.push_back(Vector2(x, target_rect.position.y))
grid_multiline_points.push_back(Vector2(x, target_rect.end.y))
x += grid.grid_size.x x += grid.grid_size.x
var y: float = ( var y: float = (
@ -44,10 +50,13 @@ func _draw_cartesian_grid(grid_index: int, target_rect: Rect2i) -> void:
+ fposmod(grid.grid_offset.y - target_rect.position.y, grid.grid_size.y) + fposmod(grid.grid_offset.y - target_rect.position.y, grid.grid_size.y)
) )
while y <= target_rect.end.y: while y <= target_rect.end.y:
grid_multiline_points.push_back(Vector2(target_rect.position.x, y)) # Check if the exact line has been added before
grid_multiline_points.push_back(Vector2(target_rect.end.x, y)) if not Vector2(target_rect.position.x, y) in unique_rect_lines:
grid_multiline_points.push_back(Vector2(target_rect.position.x, y))
grid_multiline_points.push_back(Vector2(target_rect.end.x, y))
y += grid.grid_size.y y += grid.grid_size.y
unique_rect_lines.append_array(grid_multiline_points)
if not grid_multiline_points.is_empty(): if not grid_multiline_points.is_empty():
draw_multiline(grid_multiline_points, grid.grid_color) draw_multiline(grid_multiline_points, grid.grid_color)
@ -73,8 +82,9 @@ func _draw_isometric_grid(grid_index: int, target_rect: Rect2i) -> void:
var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y) var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y)
var cells_to_rect_bounds: float = minf(max_cell_count.x, y / cell_size.y) var cells_to_rect_bounds: float = minf(max_cell_count.x, y / cell_size.y)
var end := start + cells_to_rect_bounds * per_cell_offset var end := start + cells_to_rect_bounds * per_cell_offset
grid_multiline_points.push_back(start) if not start in unique_iso_lines:
grid_multiline_points.push_back(end) grid_multiline_points.push_back(start)
grid_multiline_points.push_back(end)
y += cell_size.y y += cell_size.y
# lines ↗↗↗ starting from the rect's bottom side (left to right): # lines ↗↗↗ starting from the rect's bottom side (left to right):
@ -83,8 +93,9 @@ func _draw_isometric_grid(grid_index: int, target_rect: Rect2i) -> void:
var start: Vector2 = Vector2(target_rect.position) + Vector2(x, target_rect.size.y) var start: Vector2 = Vector2(target_rect.position) + Vector2(x, target_rect.size.y)
var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x) var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x)
var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
grid_multiline_points.push_back(start) if not start in unique_iso_lines:
grid_multiline_points.push_back(end) grid_multiline_points.push_back(start)
grid_multiline_points.push_back(end)
x += cell_size.x x += cell_size.x
# lines ↘↘↘ (from top-left to bottom-right) # lines ↘↘↘ (from top-left to bottom-right)
@ -96,8 +107,9 @@ func _draw_isometric_grid(grid_index: int, target_rect: Rect2i) -> void:
var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y) var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y)
var cells_to_rect_bounds: float = minf(max_cell_count.x, max_cell_count.y - y / cell_size.y) var cells_to_rect_bounds: float = minf(max_cell_count.x, max_cell_count.y - y / cell_size.y)
var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
grid_multiline_points.push_back(start) if not start in unique_iso_lines:
grid_multiline_points.push_back(end) grid_multiline_points.push_back(start)
grid_multiline_points.push_back(end)
y += cell_size.y y += cell_size.y
# lines ↘↘↘ starting from the rect's top side (left to right): # lines ↘↘↘ starting from the rect's top side (left to right):
@ -106,9 +118,11 @@ func _draw_isometric_grid(grid_index: int, target_rect: Rect2i) -> void:
var start: Vector2 = Vector2(target_rect.position) + Vector2(x, 0) var start: Vector2 = Vector2(target_rect.position) + Vector2(x, 0)
var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x) var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x)
var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
grid_multiline_points.push_back(start) if not start in unique_iso_lines:
grid_multiline_points.push_back(end) grid_multiline_points.push_back(start)
grid_multiline_points.push_back(end)
x += cell_size.x x += cell_size.x
grid_multiline_points.append_array(grid_multiline_points)
if not grid_multiline_points.is_empty(): if not grid_multiline_points.is_empty():
draw_multiline(grid_multiline_points, grid.grid_color) draw_multiline(grid_multiline_points, grid.grid_color)