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Cleaned adjust_hsv in Canvas.gd a bit
Removed duplicate code & made it faster for selections
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a3b01873a2
commit
699dfbe091
2 changed files with 37 additions and 75 deletions
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@ -1012,84 +1012,48 @@ func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> v
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bg.set_pixel(dst_x, dst_y, out_color)
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brush.unlock()
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func adjust_hsv(img: Image, id : int, delta : float)->void:
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var selection_only:bool = !Global.selected_pixels.empty()
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var layer:Image = img
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func adjust_hsv(img: Image, id : int, delta : float) -> void:
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var selection_only : bool = !Global.selected_pixels.empty()
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var layer : Image = img
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layer.lock()
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match id:
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#Hue
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0:
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for i in range(layer.get_width()):
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var hue = range_lerp(c.h,0,1,-180,180)
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hue = hue + delta
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0: # Hue
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for i in range(west_limit, east_limit):
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for j in range(north_limit, south_limit):
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var c: Color = layer.get_pixel(i,j)
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var hue = range_lerp(c.h,0,1,-180,180)
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hue = hue + delta
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while(hue >= 180):
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hue -= 360
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while(hue < -180):
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hue += 360
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c.h = range_lerp(hue,-180,180,0,1)
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layer.set_pixel(i,j,c)
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var hue = range_lerp(c.h,0,1,-180,180)
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hue = hue + delta
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while(hue >= 180):
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hue -= 360
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while(hue < -180):
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hue += 360
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c.h = range_lerp(hue,-180,180,0,1)
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layer.set_pixel(i,j,c)
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while(hue >= 180):
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hue -= 360
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while(hue < -180):
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hue += 360
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c.h = range_lerp(hue,-180,180,0,1)
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layer.set_pixel(i,j,c)
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1: # Saturation
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for i in range(west_limit, east_limit):
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for j in range(north_limit, south_limit):
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var c: Color = layer.get_pixel(i,j)
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var sat = c.s
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if delta > 0:
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sat = range_lerp(delta,0,100,c.s,1)
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elif delta < 0:
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sat = range_lerp(delta,-100,0,0,c.s)
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c.s = sat
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layer.set_pixel(i,j,c)
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#Saturation
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1:
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for i in range(layer.get_width()):
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var sat = c.s
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if delta > 0:
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sat = range_lerp(delta,0,100,c.s,1)
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elif delta < 0:
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sat = range_lerp(delta,-100,0,0,c.s)
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c.s = sat
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layer.set_pixel(i,j,c)
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var sat = c.s
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if delta > 0:
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sat = range_lerp(delta,0,100,c.s,1)
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elif delta < 0:
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sat = range_lerp(delta,-100,0,0,c.s)
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c.s = sat
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layer.set_pixel(i,j,c)
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2: # Value
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for i in range(west_limit, east_limit):
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for j in range(north_limit, south_limit):
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var c: Color = layer.get_pixel(i,j)
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var val = c.v
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if delta > 0:
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val = range_lerp(delta,0,100,c.v,1)
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elif delta < 0:
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val = range_lerp(delta,-100,0,0,c.v)
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#value
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2:
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for i in range(layer.get_width()):
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var val = c.v
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if delta > 0:
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val = range_lerp(delta,0,100,c.v,1)
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elif delta < 0:
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val = range_lerp(delta,-100,0,0,c.v)
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c.v = val
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layer.set_pixel(i,j,c)
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c.v = val
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layer.set_pixel(i,j,c)
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var val = c.v
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if delta > 0:
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val = range_lerp(delta,0,100,c.v,1)
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elif delta < 0:
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val = range_lerp(delta,-100,0,0,c.v)
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c.v = val
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layer.set_pixel(i,j,c)
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layer.unlock()
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pass
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@ -40,10 +40,8 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
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match ID:
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0: # Remove Frame
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remove_frame()
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1: # Clone Frame
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Global.animation_timeline._on_CopyFrame_pressed(frame)
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2: # Move Left
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change_frame_order(-1)
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3: # Move Right
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