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Add support for dither textures on ShaderLoader

Is not currently used anywhere.
This commit is contained in:
Emmanouil Papadeas 2025-02-10 22:43:00 +02:00
parent 0b759c8c71
commit 64209c83b9

View file

@ -298,6 +298,27 @@ static func create_ui_for_shader_uniforms(
) )
elif u_name.begins_with("gradient_"): elif u_name.begins_with("gradient_"):
_create_gradient_texture_ui(params, u_name, hbox, value_changed) _create_gradient_texture_ui(params, u_name, hbox, value_changed)
elif u_name.begins_with("dither_texture"):
var option_button := OptionButton.new()
option_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
option_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
option_button.item_selected.connect(
func(index: int):
var dither_tex := dither_matrices[index].texture
value_changed.call(dither_tex, u_name)
)
for matrix in dither_matrices:
option_button.add_item(matrix.name)
if params.has(u_name):
var matrix_index := 0
for i in dither_matrices.size():
if dither_matrices[i].texture == params[u_name]:
matrix_index = i
break
option_button.select(matrix_index)
else:
params[u_name] = dither_matrices[option_button.selected].texture
hbox.add_child(option_button)
elif u_name.begins_with("curve_"): elif u_name.begins_with("curve_"):
if current_group.is_empty(): if current_group.is_empty():
_create_curve_texture_ui(params, u_name, hbox, value_changed) _create_curve_texture_ui(params, u_name, hbox, value_changed)