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Use the AutoInvertColors shader for when showing the tile mode indices

This commit is contained in:
Emmanouil Papadeas 2024-12-03 00:33:18 +02:00
parent 23304079b6
commit 61a3488ead

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=3 uid="uid://ba24iuv55m4l3"] [gd_scene load_steps=25 format=3 uid="uid://ba24iuv55m4l3"]
[ext_resource type="Script" path="res://src/UI/Canvas/Canvas.gd" id="1"] [ext_resource type="Script" path="res://src/UI/Canvas/Canvas.gd" id="1"]
[ext_resource type="Shader" path="res://src/Shaders/BlendLayers.gdshader" id="1_253dh"] [ext_resource type="Shader" path="res://src/Shaders/BlendLayers.gdshader" id="1_253dh"]
@ -116,4 +116,5 @@ script = ExtResource("16_nxilb")
script = ExtResource("17_qfjb4") script = ExtResource("17_qfjb4")
[node name="TileModeIndices" type="Node2D" parent="."] [node name="TileModeIndices" type="Node2D" parent="."]
material = SubResource("ShaderMaterial_ascg6")
script = ExtResource("19_7a6wb") script = ExtResource("19_7a6wb")